New Masteries feature, and, Rebellion of the Nix area. Lasher, December 10, 2010 Area Replacement and Goal – Rebellion of the Nix: The Nixie, spirits of the water, forever jealous of land-dwellers, have for generations summoned men, women and children to their deaths by drowning. Now, random attacks on ships and beachcombers are not enough. A rebellious group of Nix have declared war upon the land, seeking to submerge and drown entire cities. The beleaguered city of Rhodus is the last bastion of hope for the Molyneuxans. They alone understand the power of the Wyverns, and how to awaken them to do battle against the Nixie and their music-driven devilment. An old adventurer, known to frequent the Chequered Owl, has plenty of tales to tell, having lately escaped the Nixie invasion, barely with his life. Area Level Range : 150 to 190 Goal Difficulty : Medium Goal Recommended at : Level 190 Goal Converter : Lumina (original by Jernau) Area Author : Lumina (original by Jernau) Masteries – New enhancement feature for higher levels Aardwolf adventurers can become so practiced in the art of a particular physical damage type or magical focus that any damage they inflict of that type gains an automatic increase. Masteries are earned by spending quest points and gold at a suitable trainer. Syntax: masteries : See current mastery levels: mastery buy type : See cost of next point in a specific type. mastery costs : Table of costs up to 250. Important Notes: Mastery points are not percentages. There is no max to how high a mastery can be trained but the affect of each additional point of mastery decreases the higher it gets. For example, a permanent 5% increase in a damage type requires 17 points of mastery, 10% requires 38 points, 20% requires 104 points and 30% requires 260. 30% is the practical max, the theoretical max is 40% at 1000 points but would require 10 million qps to reach. Masteries save over tiers, once they are bought they are kept forever. There is currently no way to reassign them. This is a very expensive damage bonus intended for higher levels. If you do not yet have a good collection of quest equipment or wishes, your quest points are almost definitely better spent in those areas. It might be worth getting a few percent in your favorite damtype, but otherwise save these until later. MUD News
Aardwolf Mushclient – r397 April 3, 2011April 3, 2011 A new release of the Aardwolf Mushclient package has been uploaded to the website. Major changes in this release are: Xterm 256 color support. Players can now reliably replace movement between connected rooms (like opening doors) with custom exits in the gmcp mapper. Cleaned up gmcp mapper help. Added some… Read More
Crynn’s Church, Superhero Campaigns, Other Changes. December 23, 2010 New Superhero Area – Crynn’s Church: Not too long ago, Crynn, a priest of Ayla, lost his faith after being cursed and left to die within Inferno. He was granted a second chance, a chance to redeem himself and start a new era, a better era of a better deity…. Read More
Keyrings feature / Afterglow Area and Quest January 9, 2016 Keyring Feature: There is a new ‘keyring’ feature. This feature is intended only for convenience and organizing inventory. It will not allow you to save with keys or carry more items. Keys on your keyring are still considered inventory and will still go into your corpse if you die. There… Read More