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Link to Play Aardwolf

Play Aardwolf

Aardwolf RPG is a unique and free text based roleplaying game. Aardwolf is based in the fantasy world of Andolor where magic is common and there are hundreds of exotic realms to explore, puzzles to solve and quests to complete. Aardwolf features a realistic game world with multiple continents and real geography. Each area includes a real time line-of-sight overhead map to see other characters and points of interest around you.

Create your character from any one of 28 classes including fighter classes such as Soldiers, Knights, Hunters, Barbarians, Rangers, Archers, Assassins and Paladins or select a magic based class including Elementalists, Necromancers, Healers, Priests, Witches and Enchanters. Once you have choosen your race, your guild and your profession then the rest is up to you. You have absolute control over your character's actions and there are many ways to play Aardwolf.

Aardwolf MUD screenshot

Sample screenshot of the Aardwolf Client

You can play the game solo or group with other players, focus on gaining experience and levels, take part in hundreds of quests, solve puzzles, explore, map, play casino games for in-game currency, join a clan, take part in our forums, enchant and craft equipment, compete with other players in player-vs-player combat and global quests, answer trivia, create your own private manor, experiment with hundreds of spells and skills and even, eventually, build your own additions to the world.

If you have never played a text based RPG before, we offer an extensive in-game help system to help you get started and a team of volunteer "helpers" who answer questions in real time. We also have a very detailed starting area called "The Aylorian Academy" - your first major quest in the game where you are guided through playing Aardwolf in an interactive format.

To learn more about MUDs in general, see the introduction to MUDs article. To jump in and get started, visit the "Play now" page to choose from a selection of online and downloadable clients.

For builders, Aardwolf features an embedded LUA interpreter allowing area developers to add atmosphere to their areas and create area puzzles and quests. See our building section for more information on the LUA integration.

If you already have a MUD client, you can connect to Aardwolf using aardwolf.org (66.228.127.34) port 4000. You can also use port 23 if you have a firewall blocking port 4000. To reach our Java client, click 'Play Aardwolf' in the link above. If you have problems connecting, feel free to mail webmaster@aardmud.org for help.


Free gobal classchange, Hedgehog's Paradise area.
Free gobal classchange, Hedgehog's Paradise area.Free global class change given to all players. Hedgehogs Paradise area and goal added. Other code changes in announcement.
Aardwolf Update - Jan 31st 2012.
Aardwolf Update - Jan 31st 2012.New Martyr spell called 'Humility'. Reduction in Classchange costs. Many other minor changes and fixes.
New Area and Two New Goals
New Area and Two New GoalsA new area, The Wayward Alehouse, plus new goals in Entrance to Hades and A Magical Hodgepodge.
Daily, Weekly, Monthly and Yearly Rankings.
Daily, Weekly, Monthly and Yearly Rankings.New ranking system added including daily, weekly, monthly and yearly rankings.
Potsearch command and Venomist enhancements.
Potsearch command and Venomist enhancements.Several enhancements to venomist skills. Two new goals added. Potsearch command added. Multiple other fixes.
Daily Blessing. New areas and goals.
Daily Blessing. New areas and goals.New Daily Blessing feature added today, plus Tanra'vea area, new goals in Fort Terramire and Artificers Mayhem.
Mastery redo and combat skill carryover.
Mastery redo and combat skill carryover.Ability to re-assign masteries added today. Several skills upgraded so that hits can carry over to next target. Other changes.
Three new goals / replacement areas.
Three new goals / replacement areas.New replacement areas/goals: Ruins of Stormhaven, Brightsea and Glimmerdim, Dhal'Gora Outlands.
Combat / Group Mechanics Changes.
Combat / Group Mechanics Changes.Some fairly major changes made to how combat rounds work and assisting while grouped. Much smoother grouping dynamics overall and improved kill speed.