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Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Tag: Mud

New Goals in Kingdom of Ahner and Halls of the Damned.

Lasher, February 5, 2011

New Goal – Kingdom of Ahner: The Kingdom of Ahner has fallen; through deceit and treachery, King Ahner himself has been betrayed and, with his queen, cast down and imprisoned within the jails of the castle. The King’s army, known as the Oreh, have been forced out of the kingdom….

Weather Observatory, Nanjiki Ruins and Olde Worlde Carnivale Goals

Lasher, July 16, 2010

New Area and Goal – The Weather Observatory: In the mountains of Gelidus near the Elfin Bay there is a Weather Observatory. The Weather Observatory serves two major purposes. It provides a learning environment for young weather beings. Sometimes a small cloud may arrive and from its time here decide…

PK changes, Corpse Retrievals, Friend Lists, others.

Lasher, June 5, 2010

Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train…

Mount Dunoir and Wedded Bliss Quests (Goals)

Lasher, June 5, 2010

New Goal – Mount Dunoir (formerly Shayol Gul): The evil and powerful mage Bhazhat from his prison collects and resurrects minions of evil in an attempt to escape from his centuries of imprisonment and rule the world. Can Cheoj and his allies prevent such an event from happening? Can you…

Aardwolf MUD Update – Feb 3rd 2009

Lasher, February 3, 2009

New Goal – Canyon Memorial Hospital A cold icy trail has been packed into the deep snow through the mountains. Passing through the deep mountains. On your way there you notice odd folk who seem to not belong in this cold frigid wasteland. Passing by the many on the path…

Aardwolf MUD Update – Jan 16th 2009

Lasher, January 18, 2009

New Area and Goal – The Fire Swamp: Through a deadly valley pass between two cliffs lies the even deadlier Fire Swamp. The swamp itself is home to amazing creatures as well as many perils. How the swamp got its name is not so surprising, but the everlasting war between…

Skills, spells, PK and goals update – Oct 9th 2008

Lasher, October 9, 2008

Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %…

Chaos Portal rewrite, Navigator and Crafter spells, etc – Aug 15th.

Lasher, August 15, 2008

Chaos Portal Changes: When a navigator casts chaos portal, if their first attempt is a continent they will try again. This does not mean they won’t hit a continent room, it’s just a second chance not to. There is no new skill/spell for this, it is just part of the…

New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities.

Lasher, August 10, 2008

Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming…

Lua Object Progs Enhancements – Test port.

Lasher, August 3, 2008

Part of the reason for starting this blog was to give more detail on the background of things that will never be announced on the live port because they are “behind the scenes”. This post covers some changes to the Lua integration. If you’re not interested in the building /…

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