Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Equipment ‘compare’ command and scoring system.

Lasher, April 24, 2010

There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats…

Mud client summary – new ‘clients’ command.

Lasher, April 13, 2010

A new command was added to Aardwolf MUD today that shows a summary of connections sorted by MUD client. Client is determined using the telnet ‘ttype’ option. Here’s a screenshot of the summary at time of writing: Most of the clients in the ‘unidentified’ category are returning NULL. From asking…

Campaign change, Newbie channel update, other changes.

Lasher, March 26, 2010

Additional changes made to Aardwolf MUD in the 26th March 2010 reboot: When using ‘campaign check’ to see which targets you have left to kill, if no instances of that mob exist in the game it will show in red with. ‘Dead’ at the end of the area/room name. This…

Umari’s Castle, Atlantis, Shadows of Minos, Slaughter House

Lasher, March 26, 2010

New Area and Goal – Umari’s Castle: High in the mountains sits a castle. It is here that the wizard Umari studies and works his magic. Oh, he has no need for company, for the griffons he so loves wander about his castle. Yet, he has found them far too…

Fractured Lands, The Seven Wonders and general MUD changes.

Lasher, February 28, 2010

New Area and Goal – The Fractured Lands: Centuries ago, The Fractured Lands were one, not divided as they are today. There was much violence and warfare in the lands that after a century of the most violent times in history, the gods grew angry and split the lands. They…

Living Mines of Dak’Tai, The Gathering Horde , Other Changes.

Lasher, February 15, 2010

New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled…

New Abilities in Inquisitor, Archer and Necromancer classes.

Lasher, February 15, 2010February 15, 2010

Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be…

Timeshifting and other updates – Jan 30th.

Lasher, January 31, 2010

General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect…

New Skills/Spells for Witch and Blacksmith classes

Lasher, January 27, 2010

Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith…

Aardwolf MUD general updates – January 27th 2010

Lasher, January 27, 2010

General Aardwolf changes this update: The effect of the elementalist air/water/fire/earth focus spells has been doubled. Keep in mind these affects include damage done by weapons also. There is a new lbid filter: ‘lbid filter outbid’ which shows items you have been outbid on. Lots of people suggested this or…

  • Previous
  • 1
  • …
  • 15
  • 16
  • 17
  • …
  • 22
  • Next

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
  • Subclass changes, Paradise Lost Goal, others.September 9, 2023
  • New areas, other changes July 15th 2023.July 15, 2023
  • Classchange rewrite and instinct / mastery rebuildsJuly 15, 2023
©2025 Aardwolf MUD Blog | WordPress Theme by SuperbThemes