Androgyne gender, Other changes. Lasher, May 3, 2023May 3, 2023 Androgyne/Non-Binary Gender, other changes: The main reason for this reboot was to clean up a lot of things with gender. Mostly the messages like “They is dead!” and a lot of the socials. I think some of the clan info messages might still be off until we review them but, other than those, if you see any messages or socials where the wording just doesn’t fit with the gender, please post them on typos. Many thanks to everyone who helped go through all the socials on the test port – it was a lot of work and a few very dedicated people got it done quickly. The ‘neutral’ gender that was known as ‘genderless’ for about 5 minutes is now called ‘Androgyne’. There is a ‘help androgyne’ which explains more about why. If anyone used tpspend to genderless and really doesn’t like this new name please contact me and I will return the trivia points so you can change back. HELP ANDROGYNE: Androgyne is the Aardwolf neutral (none-binary) gender. In-game actions and commands will use they/them/their pronouns for characters with this gender. After adding a non-binary / neutral gender into Aardwolf, we had some fairly long conversations about what to call it. Neutral was too easily confused with Neutral alignment. We had 'genderless' for a while and it just seemed too bland. The Wikipedia description for 'Androgyne' fits exactly what we want to accomodate and also has a "kind of RPG" feel to it: "An androgyne is a person who does not fit cleanly into the typical gender roles of his or her society. Androgynes may identify as beyond gender, between genders, moving across genders, entirely genderless, or any combination or all of these. Androgyne identities include pangender, bigender, ambigender, nongendered, agender, gender fluid, or intergender. Androgyny can be either physical or psychological; it does not depend on birth sex and is not limited to intersex people." "An androgyne may or may not look androgynous. Someone who looks androgynous may or may not be an androgyne. A "psychological androgyne" is one term for a person who has an androgynous gender identity, but doesn't necessarily look androgynous." This is a very complex and rapidly changing real-world situation while we are a fantasy based RPG. I do sincerely hope that these recent changes help make Aardwolf more inclusive, but we also need to move on and focus on the core game now. We will fix messages and code that just sounds “wrong” with the new gender, but no other changes for now. Some other changes in this reboot: It is no longer possible to train stats with a cost higher than 1 while you have unallocated tier stats or wish stat. There is a new command ‘areaquests’ that will show the most popular areas for quest targets. Like mobdeaths, this is on a delay and updates every 15 minutes or so. Not exactly Aardwolf’s biggest need but I wrote it to troubleshoot a bug report so figured I would make it available to everyone. The ‘quest obj’ stat max amounts have been raised slightly, they are now as listed below: Levels 1-29 : 1 stat Levels 30-59 : 2 stats Levels 60-89 : 3 stats Levels 90-119 : 4 stats Levels 120-149 : 5 stats Levels 150+ : 6 stats One of the gquest ranges has moved from 200-201 to 201-201 which means it will pick up some additional areas. There is a new ‘spamreduce consider’ option – when this is turned on you will no longer see when other people consider mobs in the room. MUD News
Kobol Siege Camp and Gypsy Caravan Areas May 22, 2015 New Area and Goal – Kobold Siege Camp: Historians have long since believed that a great castle belonging to the Eldar once stood in the far northern reaches of Mesolar. Numerous expeditions have discovered various ruins in the areas described in crusty old books. The debate about the existence of… Read More
PK changes, Corpse Retrievals, Friend Lists, others. June 5, 2010 Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train… Read More
Knife Fighting, Clan Guard Changes, Second/Third Attack, Others May 14, 2011 Knife Fighting – New Thief Ability: Over time, thieves can become so skilled with their daggers that they are able to execute two attacks in the time it would take others to strike a single time. There is no syntax to this skill – it happens automatically. The primary weapon… Read More