Global Quest Rewrite for Multiple Tracks Lasher, July 25, 2015July 25, 2015 Global Quest Rewrite: There are now multiple gquest cycles – the existing set of gquests that anyone can join, a cycle only for people who have won 10 gquests or less and a cycle for tier 0 only. It is quite possible (and likely) for gquests to overlap and, at any given point in time, there may be more than one gquest running you are eligible to join. You can only be in one global quest at a time but there is no problem with leaving one global quest for another. Keep in mind you cannot rejoin a global quest you have already quit. The biggest single change with this is in syntax – commands like ‘gq info’ will require you to give the global quest number if there is more than one gquest running. The ‘gq join’ option tries to be a little smarter in that if there is only one gquest running you are able to join it will join that one, otherwise it tells you there is more than one global quest running that you are able to join. Other Global Quest Changes: The global quest announcements will show which type of gquest is being declared. Each global quest group has a separate color. Standard gquests are in green, t0 only in magenta and < 10 wins in cyan. The ‘gquest ranges’ command will now show all 3 cycles. Added some spacing lines in there just to make it a little more readable. Using ‘gq history’ now shows the gquest number of that global quest. You can use the syntax ‘gquest history [number]’ to see the full history of that global quest. All the places you would expect such as gquest info and the final gquest note should show which gquest type a particular quest was. I removed the ‘started by’ line as they are all auto-generated now. ‘Gquest list’ will show the gquests currently running, which cycle they belong to and how many people are in the global quest. Gq info will only show the global quests you can join based on these new rules. I also removed the ‘use gquest info to see the targets’ line when a gquest first starts. The ‘Global’ Channel: The global quest channel has changed so much it gets it’s own list of changes: The ‘global’ channel is now a regular channel which means you can use socials, emotes, etc like any other channel. Each global quest has its own “thread” and its own history much like clan channels. You can see history of the channel for a gquest you are in using ‘global -h’. Once a global quest is over, you can see its channel history using ‘global -h [gquest number]’. You can now ‘colorset global [color]’ to set the channel of the main body of the global quest channel. Fixed up / cleaned up some things in existing gquest code: It should be impossible for the same mob to be in more than one global quest at the same time. If you kill a mob in a global quest while the global quest is in preparation phase you will trigger the faster repop. This is new, in the old version a fast repop wouldn’t trigger until the gquest actually started. Things like hunt and summon will still work until the gquest actually starts, otherwise this would be a super-easy way to find the targets before the gquest begins. MUD News
Kobol Siege Camp and Gypsy Caravan Areas May 22, 2015 New Area and Goal – Kobold Siege Camp: Historians have long since believed that a great castle belonging to the Eldar once stood in the far northern reaches of Mesolar. Numerous expeditions have discovered various ruins in the areas described in crusty old books. The debate about the existence of… Read More
The Wayward Alehouse area, new goals in Hades and Hodgepodge. January 31, 2012 New Area – The Wayward Alehouse: Situated in the middle of the Desolate Pridelands of the Dark Continent, Abend, a lonely structure stands out, clashing against the drab grey and brown background. An oasis of sorts, the Wayward Alehouse exists as the sole sign of civilization as far as the… Read More
Fractured Lands, The Seven Wonders and general MUD changes. February 28, 2010 New Area and Goal – The Fractured Lands: Centuries ago, The Fractured Lands were one, not divided as they are today. There was much violence and warfare in the lands that after a century of the most violent times in history, the gods grew angry and split the lands. They… Read More