Kobol Siege Camp and Gypsy Caravan Areas Lasher, May 22, 2015 New Area and Goal – Kobold Siege Camp: Historians have long since believed that a great castle belonging to the Eldar once stood in the far northern reaches of Mesolar. Numerous expeditions have discovered various ruins in the areas described in crusty old books. The debate about the existence of such a castle has always revolved around how and when it was destroyed, never if it still proudly stood. Many an intelligent conversation has sprouted over a goblet of wine and cup of ale regarding the subject. No one could have foretold that one of the least intelligent races known to the world could stumble upon this ancient castle. While losing their path on a raid, an army of kobolds discovered a vast and ancient castle. Their first, and most natural, reaction was to siege and sack this magnificent structure. Without engaging the resident Eldar regarding terms of surrender, the kobolds descended upon the castle in unreasonable numbers. With their numbers dwindling, and no signs of breaching any time soon, the General has issued an official (or as official as kobolds can get) request for assistance. Level Range : 80-100 Goal Difficulty : Difficult Goal Recommended Level : 100 Goal Converter : Xadyen and Stutz Area Author : Xadyen and Stutz New Goal – Gypsy Caravan Laughter fills the air along the Caravan Road, as a cheerful couple greets you. Travellers from near and far fill the gypsy markets here, looking to strike a deal. Couples dance in the streets with merriment much to the amusement of dignitaries and noblemen passing through. Although not all is as it seems… the air here feels dense, and the faces of shopkeepers are veiled with thin smiles. Although the gypsies go about the day with determination, there is a more sinister force behind the scenes. A blood curdling scream echoes through the streets, coming from the gardens! Will you answer the call, and help restore peace to the Gypsy Caravan? Level Range : 200-201 Goal Difficulty : Medium Goal Recommended at : 201 Goal Converter : Myrddin Area Author : Justme & Rumour Other Game Changes this Update: Changed the message slightly when you try to steal from a healer or shopkeeper vs when you try to kill one. The %T reply pointer variable can now be used in Battle Prompts. The number of completed goals under ‘score’ should now match what is shown in ‘goals done’, which means that completed goals are in there even if hidden. Fixed a bug with attacker rather than target getting a ‘too slothful to flee’ message when auto-wimpy kicks in. Someone affected by ‘curse of sloth’ could follow another player without the sloth effect being checked. Now fixed. Teleportation spells are also now respecting Curse of Sloth. Fixed the heading on ‘group list stats’. MUD News
6 month review September 11, 2008 Aardwolf MUD V3 – 6 month review It has been 6 months since V3 of Aardwolf went live. Hard to believe that so much time has passed already. One of the most surprising things about V3 has been the general stability and lack of any major issues. Anyone with MUD… Read More
New area quests (goals), public manor rooms, other changes. December 17, 2023December 19, 2023 New Goal in Anthrox: Many of the troll heroes that populate the world of Aardwolf originate as the best and the brightest of the thriving city of Anthrox. Anthrox is found settled in amidst the Greenwart Swamp in the southeast corner of the main continent, Mesolar. Despite its uncivilized appearance,… Read More
Raiding timeout changes, soldier perk, other MUD updates. July 16, 2010 Clan Raiding – Defender Timeout Change: The idea of a timeout for outside defenders during a raid, combined with a max of 5 outside defenders in the maze at a time, has never quite worked correctly. The timer is on each individial player so there is nothing to prevent a… Read More