Skill/Spell Improvements. Lasher, July 30, 2011 Some fairly large changes to core skills and spells in the game were also made today: The version of enhanced damage used by pclass psi, mage, thief and cleric has been buffed and the difference between the two is now half of what it was. The impact of ‘desecration’ during PVP has been turned down by roughly the same amount so that it will be around the same overall. It hasn’t been changed vs mobs so the enhanced damage boost is an indirect boost to desecration vs mobs also. The experience modifier used when grouping has been increased slightly for groups larger than 2. It stops increasing at 5 people in the group. The base duration of power projection has been increased, which will help with the percentage of time this affect can be up vs down. At max stats it is now very close to 100%. The number of hits you get on average from test of faith has been increased slightly, and the chances of getting the additional hit based on the moon for you alignment being up has been increased. All of these do still depend on align difference between and target and int/con, although the amount of align difference required for faith to kick in at all has also been lowered. Test of Faith and Gaias Revenge will cause unused hits to continue on to the next target as if they were regular melee attacks (see previous post). Instinct with no arguments will now show how many trains you have available for instinct. You can now use ‘help [something]’ while at class selection and subclass selection in character creation. This already existed at race selection, not sure there’s much value in it anywhere else. Bug Fixes: When you try to ‘pick [direction]’ in a room without a door in that direction you will be told, rather than simply getting ‘you failed’. The ‘indoor’ check on unlawful entry was not checking all the flags that can define a room as indoors. Now fixed. Trying to use socials against others or on self that have no messages defined for those lines will now give a message rather than just a blank line. MUD News
Aardwolf MUD Client – New Release February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to… Read More
New ranged attack, skill changes, new goal, more February 16, 2019 New “Mindflay” Skill: There is a new mentalist ability called Mindflay which allows you to damage a target in a nearby room by channeling the power of your weapons into a ranged mental attack. The attack works similarly to ‘shoot’ but does not require any special equipment and, while it… Read More
Race Rewrite – Individual Race Changes June 22, 2024 Centaur: Centaur is designed to be a decent all-round race with no negatives and has the following bonuses: 3% bonus to weapon, skill and spell attack. 3% physical and magic resistance, except: 15% electric resistance, 15% disease vulnerability. 10% moves bonus. Kick has no lag but has a small recovery…. Read More