Raiding timeout changes, soldier perk, other MUD updates. Lasher, July 16, 2010 Clan Raiding – Defender Timeout Change: The idea of a timeout for outside defenders during a raid, combined with a max of 5 outside defenders in the maze at a time, has never quite worked correctly. The timer is on each individial player so there is nothing to prevent a large group of defenders from “cycling” through the maze 5 at a time with no timeout. This change is based around the idea of having a timer on “defender slots” as well as the individual timer. When a defender tries to enter the maze, their person defend timeout will be checked and an additional check made to see if there is an open “defender slot”. The number of defender slots does not have to equal the number of defenders allowed in the maze. It has been set to 6 but can be changed at any time without a reboot. The number of defender slots now shows in ‘raid timers’. The defender timeout itself has been lowered from 8 minutes to 6 minutes. The command ‘defend timers’ or ‘defend slots’ will show each of the defender time slots and whether or not there is a current timer. Game Code Changes: With their advance military discipline in weapons, a soldier is able to dual wield weapons regardless of weight. This is not a skill, more of a soldier subclass “perk”. The change to blindness duration affected the ability to use it to deal with aggro mobs. Have put the duration back to what it was when used against mobs. When using ‘give all’, the messages have now been collapsed for multiple items, so instead of seeing ‘You give a sword to Razor’ 5 times, you would see ‘You give 5 * sword to Razor’. Maybe someday we’ll add a “plural” field to all items, but this will work for now. There is a new ‘title reset’ option which will reset your title to the default for your current subclass. Using ‘title default’ also works. The lag on attempting to use ‘charge’ while already fighting has been reduced, but not removed completely. Quite a few of the ‘who’ filters that could not be abbreviated such as ‘who friend’ now can. Game Bug Fixes: Most of these are not very important but I try to do a few every reboot anyway otherwise they get posted and will never be acted on as the list just grows: Clanadmin recruit will now check tier when checking if a player is below level 15 or not. When you classchange or subclass change, if you have the default title for your class, it will automatically change to the new default. Using the ‘dust devil’ spell with no name was not working, now fixed. Fixed a bug with getting ‘container is now empty’ message twice when using gulp. When you get a message that someone added or removed you as a friend, you will now always see their name regardless of visibility. The lines for ‘quietspell’ and ‘quietsell’ were showing incorrectly in ‘config all’. I wonder how many people even know about most of the options in ‘config all’. Using ‘socials [search]’ to search for socials will now also search the social name. You will no see a brief message when combat cancels a ‘hidden’ or stealth affect. Unlike invis, others in the room do not see anything. There was a bug in doorway and gate where you would get the message ‘that target is not in your clan’ when trying to doorway from a PK room. The correct behavior here is to prevent dooring _in to_ a PK target in a PK room. Using ‘compare’ with ‘wearable’ and ‘bags’ in the same filter would not look inside non-wearable bags. Now fixed. MUD News
Adventures in Sendhia and Wildwood February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion…. Read More
Skills, spells, PK and goals update – Oct 9th 2008 October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %… Read More
Disenchant / Radiance Woods / Other Updates December 19, 2015 Disenchant Feature: Items that have solidify, illuminate or resonate cast on them after this reboot will have the stats the came from each enchant stored on the item. Using this data, there is a new ‘disenchant’ feature that allows you to remove a specific enchant on an item to try… Read More