Equipment Searching based on Compare Scores Lasher, May 13, 2010 Building on the equipment scoring and compare options added recently, there is another new command called ‘eqsearch‘ that can be used to check if there are equipment upgrades available in open clan halls. Eqsearch works like compare, but is based on a flagged list of items in the game that are considered ‘searchable’. The searchable item list is mostly open clan equipment plus a few easy to find items with decent stats from among the game load equipment. The syntax for using eqsearch is: eqsearch [item] : Searches eq against carried item. eqsearch [wear-loc/group] : Searches eq for given wear-location. eqsearch all : Lists best option for all eq slots. The scoring is based on your “compare set” options. Eqsearch will also only return items you can actually wear. For example, it will not show items with anti-evil flags if you are evil. The second part of ‘eqsearch’ is to run through wear locations and and for each wear location; if there is an item on the searchable list that has a higher score than the one you’re wearing, display it. It is basically considered a “shopping list” of items better than the ones you are wearing. Here’s a screenshot of how eqsearch all looks: When using ‘eqsearch all’, an equipment slot is only displayed if a better item than the one you are wearing (based on score) is found and it will only display items you can actually wear. It should also be aware of which items slots are in use – for example not displaying a better shield item if you’re dual wielding. Aard items will never be suggested for replacement. You should also only see weapons for which you have the skill. ‘Autoeq’ Command: There is a new config option called ‘autoeq’. If this is on, when you level you will receive a message when there are items on the searchable list considered better than those you’re wearing. Default is on. MUD News
Mud Damage Tracker Preview. March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and… Read More
New Ninja and Barbarian Skills, Hearfriends Command, GQ change, Others. June 6, 2011 Blind Fighting – New Ninja Ability: A significant part of Ninja training involves practicing the art of ‘blind fighting’ – covering their eyes during combat training and learning to fight with their other senses. Whenever a ninja is blinded in combat their blind fighting ability will take over; preserving their… Read More
Free instinct/mastery rebuilds, Psi Upgrades, Other July 20, 2013February 17, 2014 Were Wood – New Goal: Once these woods were a magical paradise, full of creatures and filled with the songs of birds and other animals. But one day a werewolf appeared in the woods and the creatures started disappearing. Were creatures took over the woods, and all that remain are… Read More