Fractured Lands, The Seven Wonders and general MUD changes. Lasher, February 28, 2010 New Area and Goal – The Fractured Lands: Centuries ago, The Fractured Lands were one, not divided as they are today. There was much violence and warfare in the lands that after a century of the most violent times in history, the gods grew angry and split the lands. They also placed a curse on the lands that they would cease to exist if not for the help of outsiders, free to travel amongst each of the worlds of the Fractured Lands. Free travelers, take pity upon those who dwell in The Fractured Lands and help renew their existence! Note: Fractured Lands and Darkside of Fractured Lands replace Dominia and Darkside of Dominia. Level Range : 20 to 40 Goal Difficulty : Very Hard Goal Recommended at : Level 40 Goal Converter : Zafirah, Tzitzimime and Domain Area Author : Zafirah (original concept by Valkur) New Goal – The Seven Wonders: The Museum of Seven Wonders is a magical place that lets you experience all these wonders in one place- from the Great Pyramids of Giza to the Hanging Gardens of Babylon to the Lighthouse of Alexandria. Come explore the museum and all of its spendor. However, in spite of offering all of these wonderful exhibits, deep budget cuts have hit the staff. A helpful hostess has noticed you visit the Museum quite often, and wonders if you could help them out. Will you help out at the Museum? Level Range : 100 to 120 Goal Difficulty : Easy Goal Recommended at : Level 120 Goal Converter : Domain Area Author : Zendalonii Other changes in this update Gamestat 11 shows a summary of players by how many friend slots they have used. This was actually in last reboot but wasn’t announced and has changed a little since then. A low level inquisitor using ‘outfit’ will now get the Aylorian Whip instead of the Flail. Other paladin classes still get the Flail. New quest item: ‘Bow of Aardwolf’. Nothing special about this, just more preparation for Archery. The “new quest items” part of deadideas is still valid, this was only added because of the new weapon skill. The effectiveness of spirit shield is now determined partly by the int/con of the attacker vs the int/con of the target. The effect won’t be that noticeable unless the stat difference is huge, but is definitely there. When targeting mobs in a room for mob actions, you will no longer find yourself with an abbreviation. For example, if I type “kill la”, I will not attempt to kill myself, unless I type the name in full. The syntax ‘self’ still works. There may be some commands not yet covered by this, but it should work for most things. Added a simple ‘qp’ command as a quick way to check your qp earned, completed, etc without having to view all of ‘whois’. The command ‘rt’ is now a global alias for ‘runto’. The auction channel now has an ‘Auction:’ prefix to make it consistent with marketplace and rauction. The ‘practice’ command with no argument, and the ‘learned’ command will now show spell/skill numbers. Makes sense to add this here as you can practice to speed things up a little. When searching who using ‘from’, ‘afkmsg’ or ‘www’, colorcodes will now be ignored (Velian). Also made the same change to searching channel history (Tikuranari) and to searching for socials. Fixed Gaias Focus being able to improve from a failed syntax. The +1 wisdom training on the Diva race has been switched to Int to better fit its description. Using ‘tame’ will be easier against higher level mobs if you are a primary class ranger. MUD News
New Abilities in Inquisitor, Archer and Necromancer classes. February 15, 2010February 15, 2010 Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be… Read More
Myst and Death Gate Areas, Faster Spellups, New Wishes September 19, 2010 Area Changes: The ‘Death Gate’ area has been removed and replaced with the ‘The Partroxis’ area. The ‘Myst’ area has been removed as it was copyright related. The area got so little use it wasn’t worth replacing – better to remove and work on newer replacements. Game Changes: ‘Owned 7’… Read More
Adventures in Sendhia and Wildwood February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion…. Read More