Bypass changes and Bypass Wish Lasher, July 27, 2025 We have made some fairly large changes to bypass: There are now two wishes for bypass available to all players. When you have bypass via a wish, the area will bypass as if you had the skill at 100%. If you have the wishes and you are a navigator without the skill at 100%, make sure those most important to you are at the top. The max slots a navigator can gain from bypass naturally has been reduced from 4 to 3 – they still get the default two slots plus one more slot at 800 combined int+wis. Instinct can now be trained in bypass up to a max of 100. Once you have instinct in bypass you have another bypass slot. The percent effectiveness of that Bypass slot will be how much instinct you have. Keep in mind that instinct also adds to base skill so if you have 80% practiced and 20 instinct then your effective skill % is 100. The ‘bypass’ command itself now shows the % effectiveness of each slot as there are three types: Wish : 100% Skill based : Skill + instinct. (Navigator only) Instinct Slot: Instinct only. (Navigator only) Because the bypass positions you have from wish are the most important there will be times when you want to put something at the top of the list without having to redo everything. Using the syntax ‘bypass [area] first’ will do that. The purpose of these changes is to make some amount of bypass availableto all players while still giving navigators more slots overall. MUD News
T9 redo cost change, timeshifting upgrade, other changes. November 3, 2013 Game updates in this reboot: The ‘eqsearch’ command will no longer hide an item if you cannot see it. It will now display with (Invis) next to the name. The ‘Arcane Source’ item will now always add damroll when solidifying, there is no way to use this item to add… Read More
Umari’s Castle, Atlantis, Shadows of Minos, Slaughter House March 26, 2010 New Area and Goal – Umari’s Castle: High in the mountains sits a castle. It is here that the wizard Umari studies and works his magic. Oh, he has no need for company, for the griffons he so loves wander about his castle. Yet, he has found them far too… Read More
Living Mines of Dak’Tai, The Gathering Horde , Other Changes. February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled… Read More