Race Rewrite – Framework and Overview Lasher, June 22, 2024 Races Rewrite: With this update, Aardwolf we have updated 13 of 19 races for the new race bonus system. Some changes that affect all races are listed below then we will get into an update for each individual race: Sprite and Quickling have been merged to just Sprite – if you were a Quickling before you should now be sprite. Lizardman and Ratling have both been merged into Naga which is the new poison race. If you were either of these races, you are now a Naga. Shadow has been renamed to Wraith and is now considered undead. Half-Griffon has been renamed to Gargoyle and become a more tankish race. There is a new ‘Tigran’ feline race aimed towards Solo play. There is a new ‘Ogre’ race similar to Giant but does more damage and takes more damage, kind of the ‘berserker’ race. Programs have been run to convert all existing pfiles affected by this and do update roster so that the new races appear in roster even if players have not logged in. Gamestat 6 data has been archived into the helpfile ‘help gamestat6’ and the data has been reset so that we can see the information for the new races. For any races that now have bonus to damage, exp or resistance in a particular room type, the room name will be prefixed with @C(*)@w when you are in a room where your race bonus is active. There are a few changes to ‘raceinfo’: Raceinfo all is now sorted and highlights only real values rather than a different color per line. A new ‘raceinfo bonuses’ option has been added. This is a very wide table and you may need to adjust your main window size or font size to see it all. If you would prefer to look at a spreadsheet of the races updated so far, they are at: Google Docs – Aardwolf Races 2024 By default, ‘raceinfo’ will show all values even if they are zero. Using ‘raceinfo [race] brief’ if you only want to see lines with values (does not include resists) At the time of this reboot, all racechange timers have been reset so that everyone can try a new race quickly. Helpfiles have been updated where necessary and the helpfiles that recommend a few races for each class in creation have also been updated. Feel free to suggest alternatives, I’m sure it’s not perfect. There are quite a few things we are trying with races that we haven’t done before. You should definitely expect changes to some of these races as we watch them in action and learn what works well, what is OP, and what needs improving or removing. Also, expect more reboots over the next few days. We will need to make fixes. Don’t leave items on your manor floors. The next post lists the changes to each race that has been updated… MUD News
Sageood Grove, more damage output changes. August 28, 2013 Sagewood Grove – New Area Replacing Mossflower Wood: The Sagewood Grove is home to nature’s dryads, and they live there still. However, the woods are filled with resources that others seek to take advantage of, notably the Greenleaf soldiers. Although the Greenleaf soldiers have not been hostile, they still seek… Read More
Stormhaven, Glimmerdim and Dhal’Gora Outlands Areas. August 11, 2011 Three new areas were added this reboot. Each of them also includes a new goal: Ruins of Stormhaven: Stormhaven was once a prosperous town. Ruled entirely by the mage’s guild, there was no control of them. To have a child who was a mage was considered the greatest blessing one… Read More
Mud Update March 31st 2018 September 2, 2018 MUD Update – March 31st 2018: The main reason for the reboot today was to merge Dominion into Retribution. A few other minor changes that made it in with the reboot but nothing really that important: The bug with OPK flag sometimes getting confused with the Augmented healing recovery should… Read More