Bypass changes and Bypass Wish Lasher, July 27, 2025 We have made some fairly large changes to bypass: There are now two wishes for bypass available to all players. When you have bypass via a wish, the area will bypass as if you had the skill at 100%. If you have the wishes and you are a navigator without the skill at 100%, make sure those most important to you are at the top. The max slots a navigator can gain from bypass naturally has been reduced from 4 to 3 – they still get the default two slots plus one more slot at 800 combined int+wis. Instinct can now be trained in bypass up to a max of 100. Once you have instinct in bypass you have another bypass slot. The percent effectiveness of that Bypass slot will be how much instinct you have. Keep in mind that instinct also adds to base skill so if you have 80% practiced and 20 instinct then your effective skill % is 100. The ‘bypass’ command itself now shows the % effectiveness of each slot as there are three types: Wish : 100% Skill based : Skill + instinct. (Navigator only) Instinct Slot: Instinct only. (Navigator only) Because the bypass positions you have from wish are the most important there will be times when you want to put something at the top of the list without having to redo everything. Using the syntax ‘bypass [area] first’ will do that. The purpose of these changes is to make some amount of bypass availableto all players while still giving navigators more slots overall. MUD News
Aardwolf MUD – Object IDs and Other Changes – Oct 26th 2009 October 26, 2009 Primary Stat Changes – Psionicist and Paladin: The Psi primary stat was changed because, for a single class psi trying to use their spells, int makes the most sense. That was the perspective in mind when the change was made. If someone on the test port had pointed out the… Read More
Hammerswing, new goals, metarank, faster spellups. September 17, 2014 Blacksmith Skill – Hammerswing: There is a new Blacksmith ability called Hammerswing that will attack like an area attack then automatically hit each target the Blacksmith is fighting each round of combat. The hits are considered a skill rather than melee hits so most dodges do not apply. Damage on… Read More
Spellup change, pet experience levels, other updates. October 28, 2010 A number of minor changes and updates went live today. The first three are the most important for most players: Pets and charmees no longer have any affect on experience gained for a kill. There is no longer any downside to using them other than having to manage them. Added… Read More