Bypass changes and Bypass Wish Lasher, July 27, 2025 We have made some fairly large changes to bypass: There are now two wishes for bypass available to all players. When you have bypass via a wish, the area will bypass as if you had the skill at 100%. If you have the wishes and you are a navigator without the skill at 100%, make sure those most important to you are at the top. The max slots a navigator can gain from bypass naturally has been reduced from 4 to 3 – they still get the default two slots plus one more slot at 800 combined int+wis. Instinct can now be trained in bypass up to a max of 100. Once you have instinct in bypass you have another bypass slot. The percent effectiveness of that Bypass slot will be how much instinct you have. Keep in mind that instinct also adds to base skill so if you have 80% practiced and 20 instinct then your effective skill % is 100. The ‘bypass’ command itself now shows the % effectiveness of each slot as there are three types: Wish : 100% Skill based : Skill + instinct. (Navigator only) Instinct Slot: Instinct only. (Navigator only) Because the bypass positions you have from wish are the most important there will be times when you want to put something at the top of the list without having to redo everything. Using the syntax ‘bypass [area] first’ will do that. The purpose of these changes is to make some amount of bypass availableto all players while still giving navigators more slots overall. MUD News
Timeshifting and other updates – Jan 30th. January 31, 2010 General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect… Read More
Daily, Weekly, Monthly and Yearly Rankings. Other Game Changes. October 16, 2011 Daily, Weekly, Monthly and Yearly Rankings There are several new sets of rankings on Aardwolf: daily, weekly, monthly and yearly. There is also a new ‘rankings’ board and at the end of each period the winner in each category will be posted to that board. Several new commands and/or options… Read More
Rebalancing of mid-level ranges – weapon dice and mob hp May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands… Read More