Revenge change, Premonition and Solidify buffs, other changes. Lasher, March 16, 2025 A few miscellaneous changes in this reboot, the main change is to Revenge: There is now a ‘tags where’ option that will put {where} and {/where} tags around there ‘where’ command. (Ylidene) There is a new board called ‘epicruns’. Automated posts that would have previously gone to the ‘epics’ board will now go here leaving that board free for epic announcements / discussions. (Djvoltron) Revenge now works differently than before: Revenge now lasts for 3 hours and no longer prevents you from quitting if someone has revenge on you. The timer only counts down while the target is in the game. Revenge will save over a reboot / ice age but is cancelled if a week has passed since the revenge was triggered. We are going to try this for a while and possibly experiment with other ways to do revenge. Another option we discussed but didn’t jump straight into yet is to have more like 30 or 60 minutes but the timer only counts down when the target of the revenge is not in a safe room or clan room. mob or player they are fighting, simply healing it is a good way. Just a convenience change, using ‘pkstats revenge’ or ‘pkstats r’ will show only revenge info without all the other stuff. It is now possible to have color codes in whonames, including xterm and even including @256. (Zephyr) Premonition now has a much higher chance to work on campaigns and will be 100% when the skill is 100%. The use case that Sath mentioned on general to reroll a target that someone killed was interesting so the window of time that you can use premonition on a campaign has been increased from 1 minute to 5 minutes. You also no longer need to be in the same room as Commander Barcett to reroll a target. (Sath) Using Solidify with both Enchanter’s Focus up and with the Arcane Source item will now give slightly better results. Keep in mind there is still randomness – the last update added some random rolls to get more stats when Focus is up so there will be times when a really lucky roll with Enchanter’s Focus added is better than the boost from the Arcane Source without Focus kicking in. On average, casting Solidify with both will still be far better. (Korendir) Bug Fixes These are all quite obscure this week so recommend skipping unless you *really* like detail or see your name below: Fixed a minor bug in put/get messages with no argument given. (Morn) There was a bug with ‘campaign reroll #’ not correctly matching what is shown in ‘cp check numbers’ if a campaign mob had already been killed. Now fixed. (Sath) Using ‘slist learned’ was only showing combat skills/spells. Now fixed. (Deathr) When using ‘bid’ the amount must now be a valid number. It was possible to put something like ‘5000x’ in there before and still have it count as 5000. (Zephyr) Using the syntax “remove ‘123456789’” to remove an item by ID with quotes around the argument will now work. (Ylidene) There is a help syntax to read a helpful as if you have blindmode on, for example ‘help scan blind’ which was added a while ago to allow us to quickly test with the new color codes. This had broken the ability to do a ‘help search blind’. Now fixed. (Guinness) Fixed some inconsistency when using socials that have the target’s deity name on a channel. You would have only seen this if you don’t use GMCP channels. (Aberrant) MUD News
Interview for the MUDdy Hobo February 24, 2009 I recently did a Question and Answers session with Wes Platt (AKA Brody) for the MUDdy Hobo blog. For those of you that listened to Rezit’s radio interview, there is still some new stuff in here, but not quite as much: Lasher / Aardwolf Interview at MUDdy Hobo Read More
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More
Living Mines of Dak’Tai, The Gathering Horde , Other Changes. February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled… Read More