Race Rewrite – Framework and Overview Lasher, June 22, 2024 Races Rewrite: With this update, Aardwolf we have updated 13 of 19 races for the new race bonus system. Some changes that affect all races are listed below then we will get into an update for each individual race: Sprite and Quickling have been merged to just Sprite – if you were a Quickling before you should now be sprite. Lizardman and Ratling have both been merged into Naga which is the new poison race. If you were either of these races, you are now a Naga. Shadow has been renamed to Wraith and is now considered undead. Half-Griffon has been renamed to Gargoyle and become a more tankish race. There is a new ‘Tigran’ feline race aimed towards Solo play. There is a new ‘Ogre’ race similar to Giant but does more damage and takes more damage, kind of the ‘berserker’ race. Programs have been run to convert all existing pfiles affected by this and do update roster so that the new races appear in roster even if players have not logged in. Gamestat 6 data has been archived into the helpfile ‘help gamestat6’ and the data has been reset so that we can see the information for the new races. For any races that now have bonus to damage, exp or resistance in a particular room type, the room name will be prefixed with @C(*)@w when you are in a room where your race bonus is active. There are a few changes to ‘raceinfo’: Raceinfo all is now sorted and highlights only real values rather than a different color per line. A new ‘raceinfo bonuses’ option has been added. This is a very wide table and you may need to adjust your main window size or font size to see it all. If you would prefer to look at a spreadsheet of the races updated so far, they are at: Google Docs – Aardwolf Races 2024 By default, ‘raceinfo’ will show all values even if they are zero. Using ‘raceinfo [race] brief’ if you only want to see lines with values (does not include resists) At the time of this reboot, all racechange timers have been reset so that everyone can try a new race quickly. Helpfiles have been updated where necessary and the helpfiles that recommend a few races for each class in creation have also been updated. Feel free to suggest alternatives, I’m sure it’s not perfect. There are quite a few things we are trying with races that we haven’t done before. You should definitely expect changes to some of these races as we watch them in action and learn what works well, what is OP, and what needs improving or removing. Also, expect more reboots over the next few days. We will need to make fixes. Don’t leave items on your manor floors. The next post lists the changes to each race that has been updated… MUD News
Winds of Fate Epic Area, other changes. November 17, 2017 Winds of Fate Epic Area: What are the winds of fate? Is it a flutter of air that passes over your brow that sends a shiver down your spine? Is it a smell of something fresh, anew, like freshly baked bread, or a warm apple pie? Or is it something… Read More
Disenchant / Radiance Woods / Other Updates December 19, 2015 Disenchant Feature: Items that have solidify, illuminate or resonate cast on them after this reboot will have the stats the came from each enchant stored on the item. Using this data, there is a new ‘disenchant’ feature that allows you to remove a specific enchant on an item to try… Read More
Instinct rebuild, note reset, other changes. August 24, 2012 Instinct Rebuild Option: There is now a mechanism in place to rebuild instinct in either a single skill or all at once. The cost is 2% of the trains / gold put into the skill but there is a max charge of 5000 trains / 50m gold when using the… Read More