New blind Accessibility features, Premonition instinct, others. Lasher, January 21, 2024February 16, 2024 The main reason for the reboot this time was for the previous note but there’s a few other things ready: We have removed the instinct in the Oracle skill Premonition. The skill will now act as if you had full instinct by default. Any trains or gold spent on instinct in this skill have been automatically refunded to instinct trains/gold. The ‘time’ command now shows if the current time is considered daytime, evening or night time. The exact start and end time of each varies by the season. The amount of HP restored by consume has been reduced. Additionally, vampires will take 10% more damage when fighting outside during the daytime. This applies to both mobs and players. There is a new ‘spamreduce silentrun’ option that will suppress room names while running. It isn’t perfect because some ‘runto’ paths are actually more than one run so you will see rooms between each one but this should cut down on a lot of spam for players using screen readers who don’t want to see every room name. That ‘multiple runs’ is why I didn’t add any kind of “You have arrived” message after each run either. Cleaned up several rankings where mob kills or total powerups had outgrown the column width. There is a new option to add a ‘VI room description’ to rooms. When a player has ‘blindmode’ set to 1 or 2, if a room has a VI description it will be displayed instead of the main description. A good example is the description I put at the entrance to Deathtrap Dungeon which will display instead of the large ASCII art. We will require this to be set on all rooms in the main game that have ASCII art in them. Please post rooms you are aware of to typos, but read the board first to see if it is there already. For manors and clans with ASCII art it is optional – if you do choose to set these descriptions, cost will be the same as a regular description. Newbie Superhero Areas To allow us to create one or two areas specifically for new superheros, we have added the ability to max a “max powerups” on an area. The first area of this type is the a new area by Robbo and Guinness called “An Auspicious Star’s Zenith” that you can only enter if you have less than 25,000 powerups total. This area isn’t here yet, so more to come on that. Some things to know about this new field: - Any areas with this value set are automatically noexplore. - All mobs in these areas are excluded from global quests. - You can only get a quest or campaign in these areas if you can access them. - We will not add goals in these areas, or if we do we will make sure they do not count towards any rankings. - Using 'Areas maxpups' will show areas with this set (nothing live yet) Other minor fixes and changes Dtrack skill / skill reset will now correctly reset number of skill/ spell uses. Echocommands will now echo what you entered before any special “this room only” commands are checked – this makes it consistent with the part of the helpfile that says it echos what you typed regardless of whether or not it is a valid command (Popa). The syntax ‘allspells [primary class] subclass’ now works with all classes not just your primary. I have set inertial barrier to explicitly use instinct in ‘protection evil’ and accelerate to use ‘haste’ – this should solve the problem where Psi can benefit in instinct in these abilities but doesn’t have them without other remort classes. That’s all for this time, have fun with the dragons! MUD News
New Subclass Abilities for Martyr, Enchanter and Oracle. January 15, 2010 Martyr Spell – Serenity A martyr is able to create an aura of serenity around their entire group for a short period of time. This aura is so calming that an enraged attacker will find their anger is ineffective against the target. This spell will not affect berserkers in the… Read More
Aardwolf Blog Introduction June 20, 2008June 22, 2008 So why, after all these years, an Aardwolf blog? Several reasons. There is a huge amount of activity taking place building out the MUD right now. A lot of this activity is not worth announcing until finalized, but many people are interested in what we’re up to. A blog will… Read More
Living Mines of Dak’Tai, The Gathering Horde , Other Changes. February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled… Read More