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Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

T9 Redo, Skill Changes, Who Redo, other

Lasher, May 3, 2015

Wasn’t planning to reboot this weekend but will probably not be available next weekend and I wanted to get the T9 TNL change live in particular. We’re about to open up the ‘test raid’ changes on the test port so testers keep a look out for that note.

  • The t9 redo experience per level is now capped at 3000 per level. I did this mostly to help with the trains-per-hour and just to keep things moving more quickly. Might have to reduce / rethink how SH double works at t9 but let’s see how it goes for now.
  • The skills practiced change for t9s added last reboot has been changed. This was never meant to be a t9 perk in terms of another advantage over none-t9s. It was meant to help with constantly having to repractice skills after remort which is a boring part of the mud that impacts t9 redos more than anyone else because they remort so often.

    Instead of staying at 100%, skills and spells higher than 85% will be reset to 85%, or 95% if you have the Scholar wish. This change now applies to ALL remorts at any tier. Re-practicing everything after a remort is just a pain all round so this will help everyone. You still start over at retier and classchange.

  • The bug related to this with newly acquired skills starting at 0% rather than 1% is now also fixed. Should start at 1%.
  • The Scholar wish is now 8000qp – it was previouly 7,000.
  • There is now a ‘who redo’ option. The ‘redo’ is considered over once someone reaches level 201 7 remorts.
  • Interacting with a shopkeeper no longer checks visibility, so no more “I don’t trade with folks I can’t see”.
  • To remove a friend you now need to use the syntax ‘friend remove [player]’ rather than just ‘friend player’. Change made because it was too easy to accidentally unfriend someone.
  • The warrior skills Assault, Uppercut, Headbutt, Gouge and Stomp are now ‘nofail’ and have a small bonus per tier on damage. Nofail means that the skills never fail to try to do damage and the damage is based on your percentage practiced. It also means that failure on some of these skills that gave a damage penalty are gone. It does *not* not mean that special effects such as the daze on headbutt are 100%, those are still stat based.
  • Room descriptions are now sent prefix with @w. Shouldn’t impact anyone who doesn’t already know why – related to the GMCP change last reboot and some color bleeding client side.
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