T9 Redo, Skill Changes, Who Redo, other Lasher, May 3, 2015 Wasn’t planning to reboot this weekend but will probably not be available next weekend and I wanted to get the T9 TNL change live in particular. We’re about to open up the ‘test raid’ changes on the test port so testers keep a look out for that note. The t9 redo experience per level is now capped at 3000 per level. I did this mostly to help with the trains-per-hour and just to keep things moving more quickly. Might have to reduce / rethink how SH double works at t9 but let’s see how it goes for now. The skills practiced change for t9s added last reboot has been changed. This was never meant to be a t9 perk in terms of another advantage over none-t9s. It was meant to help with constantly having to repractice skills after remort which is a boring part of the mud that impacts t9 redos more than anyone else because they remort so often. Instead of staying at 100%, skills and spells higher than 85% will be reset to 85%, or 95% if you have the Scholar wish. This change now applies to ALL remorts at any tier. Re-practicing everything after a remort is just a pain all round so this will help everyone. You still start over at retier and classchange. The bug related to this with newly acquired skills starting at 0% rather than 1% is now also fixed. Should start at 1%. The Scholar wish is now 8000qp – it was previouly 7,000. There is now a ‘who redo’ option. The ‘redo’ is considered over once someone reaches level 201 7 remorts. Interacting with a shopkeeper no longer checks visibility, so no more “I don’t trade with folks I can’t see”. To remove a friend you now need to use the syntax ‘friend remove [player]’ rather than just ‘friend player’. Change made because it was too easy to accidentally unfriend someone. The warrior skills Assault, Uppercut, Headbutt, Gouge and Stomp are now ‘nofail’ and have a small bonus per tier on damage. Nofail means that the skills never fail to try to do damage and the damage is based on your percentage practiced. It also means that failure on some of these skills that gave a damage penalty are gone. It does *not* not mean that special effects such as the daze on headbutt are 100%, those are still stat based. Room descriptions are now sent prefix with @w. Shouldn’t impact anyone who doesn’t already know why – related to the GMCP change last reboot and some color bleeding client side. MUD News
Winds of Fate Epic Area, other changes. November 17, 2017 Winds of Fate Epic Area: What are the winds of fate? Is it a flutter of air that passes over your brow that sends a shiver down your spine? Is it a smell of something fresh, anew, like freshly baked bread, or a warm apple pie? Or is it something… Read More
Aardwolf Mushclient R1040 now released. June 15, 2011June 15, 2011 A new version of the Aardwolf version of Mushclient managed by Fiendish has been uploaded to Aardwolf.com. There are many enhancements in this upgrade. We recommend reading the Aardwolf Mud client release notes for full details. A summary of the most important changes is below: A revamped bigmap plugin that… Read More
Multiple Race Changes and other updates. October 27, 2024October 27, 2024 After observing how our new races have been performing “in the wild”, several adjustments were made to multiple races today: Centaur: Centaurs will now run faster and anyone following them will move at the same speed. Centaurs now have 5% solo exp bonus. The Centaur lag-free kick will now happen… Read More