Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardington Estate Area, Wooble Goal, Other Changes

Lasher, December 1, 2013

Aardington Estate – New area and Goal:

The Earl of Aardington is an eccentric man, he lives on a huge estate in the middle of the Mesolarian Grasslands. This estate has been in his family for countless generations and as such, there are some old skeletons in the closets.

The manor itself speaks of old money, with antiques almost everywhere you look. The servants and maids do a wonderful job to keep the large mansion, both inside and out, in perfect condition.

There is a dark wood to the north which is haunted by the ghosts of the past and only the bravest dare to venture near. A quiet temple, for the faithful of the Ayla to pray, is surrounded by the most exquisite rose garden, yet hides a forbidden secret in the catacombs below.

The Earl is a very busy man and his staff are a little short handed and they are always looking for good people to help out around the estate. The Earl’s staff have some very interesting ‘jobs’ they need help with.

Level Range         : 70 to 90
Goal Difficulty     : Medium
Goal Recommended at : Level  90
Goal Converter      : Rumour & Domain 
Area Author         : Rumour

Wooble Area Quest converted to a Goal:

A small piece of paper pinned to the bulletin board in the Adventurer’s Guild catches your eye..

                             MISSING!
                     The Town of Woobleville!

                   )------------------------(
                    |  A savage earthquake |
                    |has sucked the town of|
                    |Woobleville down into |
                    |a formerly underground|
                    |sea. The fine Mayor of|
                    |Aylor has now called  |
                    |upon all the heroes of|
                    |the realm to aid in a |
                    |rescue effort to save |
                    |as many of the small, |
                    |green pot-bellied folk|
                    |as possible!          |
                   <------------------------>

Level range and stats for this goal:

Level Range         : 40 to 60
Goal Difficulty     : Medium
Goal Recommended at : Level  55
Goal Converter      : Domain 
Area Author         : Derar & Lorelei

Game Code changes in this upgrade:

  • It is now possible (but relatively rare) to get instinct points from daily blessings.
  • I have changed the way bypass works for quests so that the percent check happens just once when you first request a quest, which should help with some of the issues people have been having with even their main targets appearing anyway. The outcome of this should be that with 100% practiced at least the first two items in your bypass list are 100%, unless the MUD really just can’t find a target anywhere else. Have only done this for quests so far, will wait for feedback before touching Campaigns.
  • Fixed ‘here’ being misaligned in group output when a group member is on a quest.
  • Eqsearch used with specific wear locations was completely misaligned. Now fixed.
MUD News

Post navigation

Previous post
Next post

Related Posts

New Skills/Spells for Witch and Blacksmith classes

January 27, 2010

Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith…

Read More

Web / Dissolve Rewrite.

May 28, 2013

The web spell has been rewriten and has many changes. Before I get into the details I want to reflect on the state of Aard in general for a while. Somewhere along the line we (I) got reluctant to make these kinds of changes because of the effect it *might*…

Read More

Adventures in Sendhia and Wildwood

February 20, 2011

New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion….

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Swho options, new spellup ordering, tags commands, others.September 14, 2025
  • Bypass changes and Bypass WishJuly 27, 2025
  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
  • Subclass changes, Paradise Lost Goal, others.September 9, 2023
©2025 Aardwolf MUD Blog | WordPress Theme by SuperbThemes