Sageood Grove, more damage output changes. Lasher, August 28, 2013 Sagewood Grove – New Area Replacing Mossflower Wood: The Sagewood Grove is home to nature’s dryads, and they live there still. However, the woods are filled with resources that others seek to take advantage of, notably the Greenleaf soldiers. Although the Greenleaf soldiers have not been hostile, they still seek to coerce the dryads to their devices. While the dryads are not willing to bend just yet, something dark hovers over their land. Though they dislike the soldiers, they will accept aid from someone unattached. Will you help them? Ask the captain’s assistant about the dryads if you wish to help. Level Range : 150 to 180 Goal Difficulty : Medium Goal Max Level : 170 Goal Converter : Tsubaki Area Author : Tsubaki Other Changes: Test of Faith and Gaias Revenge output will now combine based on your ‘damage’ settings. The damage comes after regular combat now – small change but intentional. The output from ‘Charge’ is now combined. This required some reordering of how charge does damage so keep an eye out for issues there. Damage 6 now includes misses. This fixes backstab messages and a few other things. The issues with random bodycheck and Burnt Marbu messages appearing should be resolved now. Please post if you see any related to other skills. Thanks. MUD News
Aardwolf Area Updates – Oct 26th 2009. October 26, 2009 New Area and Goal – Warrior’s Training Camp: Warrior: One who lives for combat and the thrill of battle. Warriors! You are cordially invited to become students of the Warrior’s Training Camp (WTC). Registration is required. The camp offers classes in every type of weapon used by an accomplished warrior…. Read More
Elemental Chaos area/quest – other code changes. January 15, 2010 New Area and Goal – Elemental Chaos: For centuries the Dra’ork have tried to create the perfect element by harnessing the mayhem and destructive powers of the elements, however, they have failed. The Loud’ra on the other hand have tried to create the perfect element by using the elements in… Read More
Aardwolf MUD – Grouping Rewrite October 26, 2010 This article contains the details of a new grouping system being added to Aardwolf MUD. While the older simple version of grouping does still exist, this new version allows groups to be named and (optionally) visible to everyone, track experience and kills, will support group information being added to GMCP… Read More