Sageood Grove, more damage output changes. Lasher, August 28, 2013 Sagewood Grove – New Area Replacing Mossflower Wood: The Sagewood Grove is home to nature’s dryads, and they live there still. However, the woods are filled with resources that others seek to take advantage of, notably the Greenleaf soldiers. Although the Greenleaf soldiers have not been hostile, they still seek to coerce the dryads to their devices. While the dryads are not willing to bend just yet, something dark hovers over their land. Though they dislike the soldiers, they will accept aid from someone unattached. Will you help them? Ask the captain’s assistant about the dryads if you wish to help. Level Range : 150 to 180 Goal Difficulty : Medium Goal Max Level : 170 Goal Converter : Tsubaki Area Author : Tsubaki Other Changes: Test of Faith and Gaias Revenge output will now combine based on your ‘damage’ settings. The damage comes after regular combat now – small change but intentional. The output from ‘Charge’ is now combined. This required some reordering of how charge does damage so keep an eye out for issues there. Damage 6 now includes misses. This fixes backstab messages and a few other things. The issues with random bodycheck and Burnt Marbu messages appearing should be resolved now. Please post if you see any related to other skills. Thanks. MUD News
New Abilities in Inquisitor, Archer and Necromancer classes. February 15, 2010February 15, 2010 Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be… Read More
Skills, spells, PK and goals update – Oct 9th 2008 October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %… Read More
Race Rewrite – Individual Race Changes June 22, 2024 Centaur: Centaur is designed to be a decent all-round race with no negatives and has the following bonuses: 3% bonus to weapon, skill and spell attack. 3% physical and magic resistance, except: 15% electric resistance, 15% disease vulnerability. 10% moves bonus. Kick has no lag but has a small recovery…. Read More