Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Web / Dissolve Rewrite.

Lasher, May 28, 2013

The web spell has been rewriten and has many changes. Before I get into the details I want to reflect on the state of Aard in general for a while. Somewhere along the line we (I) got reluctant to make these kinds of changes because of the effect it *might* have. I don’t think Aard has been well served by that over the last couple of years so we need to just forge ahead, make our mistakes, fix as necessary and if someone gets upset in the meantime then we’ll just have to hope we can win them around in the long run.

You’re going to see a lot of subclass changes over the next few months, hopefully you like most of them but chances are pretty good you won’t like *all* of them.

The main difference is that web now works like curse of sloth – rather than a flag it is a percentage. Each time you try to perform an action that checks for web, the chance for it to be blocked is your web percentage. There is a 1 second lag when web blocks you – otherwise you could just spam flee 8 times
a second.

The other big change is that web can be cast again (stacked) to increase the effect. When Dissolve doesn’t remove web, it will still lower the percentage some in most cases.

Other important changes with web are:

  • Web cast on self will be easier to land and have a higher percentage. Keep that in mind when comparing dissolve percent. Unless there is a big stat difference the web% from another player will be lower.
  • Web can no longer be used from an object. Changes to put a different spell on clan items that have web will be free of charge.
  • Dissolve used from a potion is far less effective than cast. It will also add the same amount of lag as if it had been cast rather than used from a potion.
  • Level difference has far less importance then before.
  • Saves no longer have any impact on web, neither does strength. Int is more important on both sides (attacker and target). The constitution stat does still help a little with resisting web but it’s importance is far less than it was.
  • There is now also a web check on entering a portal and because of that the duration of the web spell itself is lower.
  • The stats of the caster are stored internally on the spell affect. Dissolve will be more or less effective based on the stats of the caster relative to the strength of the web effect. When stacking onto a web effect already set, the higher of original caster or person doing the stacking will be used.
  • The max you can be webbed by someone other than yourself is 90%.

There is quite a lot of new code behind the scenes on these. I fully expect to have to change / redo some of this as we learn in a live MUD situation.

MUD News

Post navigation

Previous post
Next post

Related Posts

Equipment Searching based on Compare Scores

May 13, 2010

Building on the equipment scoring and compare options added recently, there is another new command called ‘eqsearch‘ that can be used to check if there are equipment upgrades available in open clan halls. Eqsearch works like compare, but is based on a flagged list of items in the game that…

Read More

Invsort Command, Trivia Aura Changes

May 5, 2012

A few changes that came in with the reboot today: Invsort Command: There is a new command called ‘invsort’ that lets you display you inventory list sorted in a number of ways. Just typing ‘invsort [sortby]’ will sort your main inventory. Typing ‘invsort [container] [sortby]’ will show items in a…

Read More

Mud Update March 31st 2018

September 2, 2018

MUD Update – March 31st 2018: The main reason for the reboot today was to merge Dominion into Retribution. A few other minor changes that made it in with the reboot but nothing really that important: The bug with OPK flag sometimes getting confused with the Augmented healing recovery should…

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Fury City Area and Adventures in Sendhia new Quest (Goal)January 25, 2026
  • Swho options, new spellup ordering, tags commands, others.September 14, 2025
  • Bypass changes and Bypass WishJuly 27, 2025
  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
©2026 Aardwolf MUD Blog | WordPress Theme by SuperbThemes