Blood Opal of Rauko’ra, Sanguine Tavern, Other changes. Lasher, January 24, 2013 New Area Conversion – Blood Opal of Rauko’ra: A small team of adventurers has followed a trail of clues seeking a treasure of antiquity – the Blood Opal of Banderios. It is said that the opal was stolen many eons ago by the vampire king, Rauko’ra the Thirsty and is hidden somewhere in his ancient fortress, the Citadel of Lost Souls. Of the three, the oldest and wisest has traveled the longest continents, following clues to this; the end of his journey. Too old to fight the evil within, he has sent his companions Darien and Ungold to find the gem and bring it out. But they are only two against an army of fiends! How will they succeed? Level Range : 125 to 201 Goal Difficulty : Medium Goal recommended at : Level 170 Goal Min Level : Level 115 Goal Authors : Lumina* Goal Converter : Domain *Original layout and descriptions by Galadriel and Vesse. Note: This area replaces ‘The Fortress of Angband’. New Area Conversion – The Sanguine Tavern: There are many rumours about the mysterious tavern in the alley behind Ivar’s house. There are stories of strange disappearances, evil monsters, strange cults, human sacrifice and many other stories. Who knows what’s true and what’s not. You have to wonder is it worth the risk to find out the truth? Level Range : 120 to 140 Goal Difficulty : Easy Goal Recommended at : Level 140 Goal Converter : Raistlin & Laren Area Author : Raistlin & Laren Note: This area replaces Casino. Other Changes in this Reboot Not ready to pull the trigger on making shopkeepers have endless gold as it only takes one buggy item to break the game that way. However, they will now restore their full repop amount every tick … it was previously 20% of their repop amount per tick. Fixed a bug in shoot always showing the arrow direction as North when more than one room away. With no ‘auction sethigh’ value assigned, auction would only show items up to 15 levels above the level of items you could save under the old rules. Now that everyone has ‘keepall’ this behavior makes no sense and is inconsistent with the command output. The default is now no upper limit on which auctions you see unless you set on auction ‘auction sethigh’. Instinct with no arguments shows the number of trains “available for instinct” at the end. This message now shows how much of that is actual trains on hand and how much is already deposited. Showskill will now show an extra line when you have a skill or spell as a racial ability. Adding the optional parameter ‘silent’ to the spellup command will suppress the ‘Queueing spell…’ messages. When you rescue someone and switch to fight whoever was attacking them, for the purposes of PK and revenge the game will act as if you attacked them. This is in reference to bugs note #12681. I’m still wondering if attacking someone in a group should mean that everyone in the group in the same room gets revenge on you anyway which would make this moot, but at least it is consistent for now. Fixed single class tiers not being able to vote in a ‘remort only’ vote. Also extended the max length of vote options from 40 to 60 characters. MUD News
Aardwolf Marketplace – Proxy Bidding / Auction Buyouts January 24, 2013 Two major enhancements were added to the Aardwolf marketplace today: Auction buyout amounts: The ability to set a buyout price when listing an item. To set a buyout amount on an item, use the syntax: ‘market sell [item] [type] buyout [buyout amount]’ For example: market sell sword gold buyout 5000000… Read More
2 New areas and goals added – Jan 10th 2009 January 10, 2010 New Area and Goal – The First Ascent: In shrouded history so distant that it may be expressed as Eternity Past, mankind has feared (and therefore hated) dragonkind. For their part, the dragons have been remarkably patient with man’s misconceptions, and even endured periodic purges and outright wars directed at… Read More
Aardwolf MUD Update – July 30th 2009 July 30, 2009 Four new goals seems to have become our standard, same in this update: New Goal and extension of Soulblade: The legendary Soulblade was broken and scattered through the sundered lands decades past. Many have sought the shards of the Soulblade, in hopes of harnessing its full power, but all have… Read More