Nebulous Horizon area, Terra rewards increased, other changes. Lasher, December 14, 2012 New Superhero Area – Nebulous Horizon: Intense magical energy destroys your sense of night and day as the warm glow of the sun heats your body yet no source of light exists in the sky. This is Nebulous Horizon – a former refuge for all creatures who put aside their differences and make ends meet with no regard for their former adversaries that coexist alongside them. What draws them here, where their senses are thrown asunder with a horizon that is controlling every nuance in their heads? A familiar yet daunting blast of energy emits from a structure underneath the ground, away from the hazy horizon above. The answer surely lies below. Sidur, the blood oracle is awaiting your rebellion from the horizon into the cube he calls home. Countless years have passed where Sidur accumulated more and more creatures to do his bidding. Do you have what it takes to survive, or have you already succumbed to his Nebulous Horizon? Level Range : 200 to 201 Goal Difficulty : Medium Goal Recommended at : Level 201 Goal Min Level : Level 200 Goal Max Level : Level 201 Goal Converter : Yowza Area Author : Yowza Other Changes in this Reboot I have increased (almost doubled) the average trains rewarded for completing Cracks of Terra and added a little extra ‘perk’ to the arcane source when used with 600 int. You won’t see it every time, but more than 50%. No intention of bringing back mobs assisting other mobs unless via special custom mobprogs, so the mobshield and taunt skills have been effectively removed from the game. I have attempted to refund a fair amount of practices for these. How many practices it takes you to train up a skill depends on your stats at the time so the game doesn’t actually know what you paid. For these two skills, one practice has been refunded for each 10% in the skill, including the part that would have been naturally gained through usage. A failed ‘stun’ will now correctly start combat. When using ‘affects bad’, skill bonuses will now only show up if they are negative. No change to ‘saffects’ command because skills do not show there anyway. The ‘sacrifice life’ spell will now correctly trigger revenge when used to help a character engaged in PVP. The ‘{invitem}’ tag sent when you buy items from a shop will now correctly show the keep flag (and stolen flag) where appopriate. Increased the time in warfare preparation stage a little to give people more time to spell up. MUD News
Global Quest Rewrite for Multiple Tracks July 25, 2015July 25, 2015 Global Quest Rewrite: There are now multiple gquest cycles – the existing set of gquests that anyone can join, a cycle only for people who have won 10 gquests or less and a cycle for tier 0 only. It is quite possible (and likely) for gquests to overlap and, at… Read More
Raiding Practice / Test Clan Mazes May 23, 2015 Test Raiding / Test Clan Mazes: For the last couple of months, we have been working on some new raiding code to allow for multiple practice raids against the Wolf clan. This includes almost immediate raider flag pardons and a selection of mazes to choose from. Although the mechanics of… Read More
Mastery redo, combat skill enhancements, other. August 11, 2011 Some other changes made in today’s reboot. The most important are the redo for masteries and the skills modified to continue unused hits on the next target. Skills converted to that subsequent hits roll over to the next target: Hammer, Sweep, Spiral, Circle, Bodycheck, Headbutt, Kick, Flay, Lash, Warcry, Bash… Read More