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Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Extended Global Quests, Other Changes

Lasher, November 4, 2012

Extended global quests:

If a global quest is completed before 5 minutes have passed, and there is someone else still in the global quest, it will be extended by 3 more minutes to give people a chance to get a few extra qp mobs. Gquest info will show that the global quest is in extra time and start to show how long it has been in extra time for. It will actually finish on the first tick after exactly 3 minutes have passed.

Finishing all the mobs in the gquest in extended time does not give you the gquest “win” rewards – just the gp from the mob kills. If all the remaining people in the GQ kill all the targets it will end immediately.

A note is also posted to the gquest board with the status of the gquest at the time it was originally completed and, if there was extended time, the status at the true end. The number of each mob killed in the gquest is also included just for a little extra info.

Aardwolf MUD - Extended Gquest Note
Example of Aardwolf Global Quest Note.


Other changes in this reboot:

  • ‘Gquest hist’ and ‘gq info’ after the gquest have finished will both now show the time to finish / expire in real time rather than rounded up to minutes.
  • The regular time between global quests has been reduced by 2 minutes. Should all even out overall, if not we’ll adjust as necessary.
  • Prompt variable %E will show your current level. No spaces or colors around it, so add your own as necessary.
  • Ability to create socials is re-enabled. Social editor was the cause for our crash last week so I kept it disabled pending fix.
  • Renamed the runto keyword for the arena in Aylor from ‘thearena’ to ‘aylorarena’. Reason being that ‘run the [whatever]’ was taking new players to the area and getting them stuck in the quicksand.
  • GMCP group status will now be reset when you first log in and after an ice age.
  • Fixed the ‘missing syntax’ message when giving invalid options to the ‘goals’ command.
  • Fixed a buggy message with a failed stun – the target now does actually sneak in an extra weak attack against the player.
  • Using tempering on arrows was not using the extended ore duration for higher quality ore. Now fixed.
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