Free global class change, Hedgehog’s Paradise Lasher, February 21, 2012February 21, 2012 New Area and Goal – Hedgehog’s Paradise: The life of a hedgehog is one of contentment; they get to sleep all day AND all night, eat their fill of the juiciest bugs, grubs and roots, and they have someone to pick up after them! There is nothing that the hedgehogs are left wanting for; this is their paradise. Kept safe from harm by magic, there are no predators inside the garden they call home and they have no desire to leave their elf-made paradise. Their paradise is a small garden maze, made from well placed hedges, and is set in an idyllic countryside. There is a gardener to care for the plants and animals which inhabit the garden, pruning the hedges and raking up the leaves. The grass is green, the sun is shining and the birds are singing. The gardener, an elven female of the woods, tends to the gardens that has become home to the hedgehogs. She says the hedgehogs are always stealing apples from the orchard to the east and eating, hiding or playing with them. They mess with the leaves too, taking them from her carefully raked up pile under the large tree in the centre of the garden. She needs some help to clean up and she won’t mind paying for the helping hand. Level Range : 60 to 80 Goal Difficulty : Easy Goal Recommended at : Level 70 Goal Converter : Rumour & Stokes Area Author : Rumour Code upgrades in this reboot: Backstab used in combat has been capped at 2 backstab hits. The ‘charge’ skill is now Knight subclass only. It has been a long time since there was a global free classchange, so now everyone has one. A classchange is given to provide a change to change their class, it is not a ‘stat’ you get to keep so if you classchange via some other means (retier), then you no longer need it. Players that already have their first free classchange also no longer need it – you don’t now have two. Only other thing worth noting here is that using a free classchange won’t reset your existing timer – if you’re down to 20 days you will still be down to 20 days after using it. If you’re not particularly unhappy in your current class then hang on to this for a few as new subclass stuff is on the way. The level range of mobs seen in 191-199 gquests will now be lower. The toprank, myrank and ranking commands now support the options -d, -w, -m and -y for daily, weekly, monthly and yearly. There is a new ‘info powerups’ option to separate regular levels and powerups on the info channel. It defaults to off, so turn on ‘info powerups’ if you still want to see these messages. The duration of the Serenity spell has been increased and now also includes some bonus wisdom and hitroll. Bug fixes in this reboot: The max damage a venomist can get with the special hit on an envenomed weapon is now capped based on level. Shouldn’t affect people envenoming their own weapons and still worthwhile to get a higher level to do it, but no more level 1 ‘NUKES’ because a superhero envenomed the weapon. A failed vampiric touch will now start combat. Fixed a bug with the changing flag not kicking in when a mob is immume to its current damage type. Fixed a bug with color codes in ‘where’ sometimes causing a color bleed. MUD News
An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the… Read More
Aardwolf Blog Introduction June 20, 2008June 22, 2008 So why, after all these years, an Aardwolf blog? Several reasons. There is a huge amount of activity taking place building out the MUD right now. A lot of this activity is not worth announcing until finalized, but many people are interested in what we’re up to. A blog will… Read More
Vaults and TPenchant October 21, 2015 Equipment Vaults: There is a new permant inventory storage option called ‘vaults’. Items in your vault are not considered part of inventory but do save over reboots. This means there is no risk of loss at death, accidentally dropping them on the floor or losing them because a friend holding… Read More