New Bandit, Ninja, Mindflayey abilities. Combat spell upgrades. Lasher, July 9, 2011 Amnesia – New Mindflayer Spell: There is a new mindflayer ability called ‘amnesia’ that allows the mindflayer to target a single ability on the victim and make the target forget, or partly forget, that skill/spell. The syntax is: cast amnesia [skill or spell] target. Target is optional if you are already fighting someone (which is why it comes after the skill name). There is no lag on failure but there is a small recovery time. When used against mobs, there is no additional recovery time. There is a longer recovery time when successful against other players. With this skill who you are fighting is going to play a large factor in what skill you target. If you land the skill with a 50% reduction in (for example) second attack, and the target has 40 instinct in second attack, the outcome will be that they use second attack as if they just had it practiced to 90% and no instinct. Because of this, it is possible to have the affect land over 100%. Quickstab – New Bandit Skill: The Assassin subclass has a skill called ‘quickstab’. This skill sets an affect and has a recovery – both based on a combination dexterity and luck. While this affect is up, the assassin will have a chance to backstab without lag. Ninja Backstab Upgrade: The Ninja subclass now has the ability to backstab while in combat. You can still only backstab a mob once and cannot backstab a mob other than the one you are fighting. The timer that gets set on a target so they can’t be backstabbed again has been reduced to be between 90 and 00 seconds. Was previously 6 to 12 minutes. Combat Spell Enhancements: We have made a change to how combat spells work that should help casters etc in groups. If you have more than one mob attacking you and cast immolate then kill the mob with the first immolate hit, assuming you would have gotten 3 casts, the next 2 will hit the next mob inline so that you get a ‘full’ cast of the spell. This also applies to extra hits from projection. Some of the older spells that do multiple hits but all within a single cast within (balefire, pyromania, etc) and not covered by this ‘rollover’ of hits, and it only applies to spells *for now*. Want to get the code will tested before expanding it to other areas of the MUD. Slow spell rewritten – Pscionicist: The mindflayer ‘slow’ spell has been overhauled. As a reminder, this spell causes the victim to fight without the benefit of any attacks from haste or lightspeed. Most mobs have at least one of these, both at higher levels so, it is well worth landing. There are several changes in the new version: The affect is now a percentage based on the new saves routine (see ‘help newsaves’). If you are affected with 50% slow you will lose 50% of your haste hits. This means it is easier to land than before, but how well it lands can vary based on stats. There is no lag on casting – it has been replaced with a few seconds recovery time. This means that, as with zombify, you don’t have to lose a round of combat trying to land it. The recovery time when used against mobs is gone (other than the few seconds lag replacement mentioned above). The recovery time when used against players is unchanged. The amount of dexterity that ‘slow’ takes away has been increased. Haste is no longer a cure for ‘slow’. At the time of writing this, there isn’t a cure. Other changes in this reboot: Fixed a bug with necrotic touch/poultice not returning resists correctly when used on a third party. Shoplifting will now improve on buying. No need to buy items 1 at a time to force this – if you buy 100 items you will get 100 chances to improve (it improves slowly). Ironfist now has a chance to improve while in use in addition to when first cast. ‘Gq-h’ now does the same thing as ‘gq history’ MUD News
Aardwolf MUD Update – July 13th 2009 July 14, 2009 Four new goals in total in this update. Two in existing areas, one in a replacement area and one brand new. New Area and Goal – Sho’aram, Castle in the Sand (replacing High Tower of Sorcery): Sho’aram was once a thriving kingdom, in the peak of prosperity. Surrounded by fertile… Read More
Game load equipment bonuses, other changes. January 14, 2018 Equipment Bonuses on Game Load Items: There is new code in the game to randomly add stats to game load items. This feature has a lot more code behind it than simple “add some random stats” and tries to be a lot more intelligent about what stats an item already… Read More
Stormhaven, Glimmerdim and Dhal’Gora Outlands Areas. August 11, 2011 Three new areas were added this reboot. Each of them also includes a new goal: Ruins of Stormhaven: Stormhaven was once a prosperous town. Ruled entirely by the mage’s guild, there was no control of them. To have a child who was a mage was considered the greatest blessing one… Read More