New Bandit, Ninja, Mindflayey abilities. Combat spell upgrades. Lasher, July 9, 2011 Amnesia – New Mindflayer Spell: There is a new mindflayer ability called ‘amnesia’ that allows the mindflayer to target a single ability on the victim and make the target forget, or partly forget, that skill/spell. The syntax is: cast amnesia [skill or spell] target. Target is optional if you are already fighting someone (which is why it comes after the skill name). There is no lag on failure but there is a small recovery time. When used against mobs, there is no additional recovery time. There is a longer recovery time when successful against other players. With this skill who you are fighting is going to play a large factor in what skill you target. If you land the skill with a 50% reduction in (for example) second attack, and the target has 40 instinct in second attack, the outcome will be that they use second attack as if they just had it practiced to 90% and no instinct. Because of this, it is possible to have the affect land over 100%. Quickstab – New Bandit Skill: The Assassin subclass has a skill called ‘quickstab’. This skill sets an affect and has a recovery – both based on a combination dexterity and luck. While this affect is up, the assassin will have a chance to backstab without lag. Ninja Backstab Upgrade: The Ninja subclass now has the ability to backstab while in combat. You can still only backstab a mob once and cannot backstab a mob other than the one you are fighting. The timer that gets set on a target so they can’t be backstabbed again has been reduced to be between 90 and 00 seconds. Was previously 6 to 12 minutes. Combat Spell Enhancements: We have made a change to how combat spells work that should help casters etc in groups. If you have more than one mob attacking you and cast immolate then kill the mob with the first immolate hit, assuming you would have gotten 3 casts, the next 2 will hit the next mob inline so that you get a ‘full’ cast of the spell. This also applies to extra hits from projection. Some of the older spells that do multiple hits but all within a single cast within (balefire, pyromania, etc) and not covered by this ‘rollover’ of hits, and it only applies to spells *for now*. Want to get the code will tested before expanding it to other areas of the MUD. Slow spell rewritten – Pscionicist: The mindflayer ‘slow’ spell has been overhauled. As a reminder, this spell causes the victim to fight without the benefit of any attacks from haste or lightspeed. Most mobs have at least one of these, both at higher levels so, it is well worth landing. There are several changes in the new version: The affect is now a percentage based on the new saves routine (see ‘help newsaves’). If you are affected with 50% slow you will lose 50% of your haste hits. This means it is easier to land than before, but how well it lands can vary based on stats. There is no lag on casting – it has been replaced with a few seconds recovery time. This means that, as with zombify, you don’t have to lose a round of combat trying to land it. The recovery time when used against mobs is gone (other than the few seconds lag replacement mentioned above). The recovery time when used against players is unchanged. The amount of dexterity that ‘slow’ takes away has been increased. Haste is no longer a cure for ‘slow’. At the time of writing this, there isn’t a cure. Other changes in this reboot: Fixed a bug with necrotic touch/poultice not returning resists correctly when used on a third party. Shoplifting will now improve on buying. No need to buy items 1 at a time to force this – if you buy 100 items you will get 100 chances to improve (it improves slowly). Ironfist now has a chance to improve while in use in addition to when first cast. ‘Gq-h’ now does the same thing as ‘gq history’ MUD News
Tairayden Peninsula and The Blood Sanctum – New Areas March 18, 2012 New Area – Tairayden Peninsula: Imagine a lush rainforest, full of tropical animals and exotic plants, combined with a picturesque beach with white sand and crystal blue water. Welcome to Tairayden Peninsula. Whether you’re looking for a place to kick back, relax and enjoy the sunset, or venture into the… Read More
New area quests (goals), public manor rooms, other changes. December 17, 2023December 19, 2023 New Goal in Anthrox: Many of the troll heroes that populate the world of Aardwolf originate as the best and the brightest of the thriving city of Anthrox. Anthrox is found settled in amidst the Greenwart Swamp in the southeast corner of the main continent, Mesolar. Despite its uncivilized appearance,… Read More
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More