Knife Fighting, Clan Guard Changes, Second/Third Attack, Others Lasher, May 14, 2011 Knife Fighting – New Thief Ability: Over time, thieves can become so skilled with their daggers that they are able to execute two attacks in the time it would take others to strike a single time. There is no syntax to this skill – it happens automatically. The primary weapon must be a dagger for knife fighting to work and the rate at which the extra attack will occur is determined by dexterity. Increasing instinct in knife fighting adds the potential for a second bonus attack. There is no output message when knife fighting kicks in, but you can see the total so far in ‘dtrack hits’. Other changes in this reboot: A number of other bug fixes and changes were installed today: It now takes slightly more dex to get the same number of third attack hits as you had before this update. There is no longer a (reachable) cap on how much dex will aid third attack, so players with very high dex will see third attack fire more often. The second part of this change, the increased max effect dex can have, has also been made to fourth attack. There is a new ‘page’ option for bigmap. Using ‘bigmap page’ will page bigmap based on existing page settings. If you want to make this your default just use ‘alias bigmap bigmap page’. When using random on a channel that has curse enabled, such as your private channels, you will now only select a ‘curse’ social if you also have nocurse off on your config. The $ variables for ‘him’,’her’, possessive version of player ‘$o’ etc can now be used in all clan messages. If you have a ‘their’ in your clan message where it makes more sense to be his/hers or him/her, we will change these for you automatically free of charge. The timestamp has been removed from tell info sent via GMCP. This makes it more consistent with other channels and will remove the duplicate timestamps when viewed in the Aard Mushclient. Clanguard stats have been increased – hp by around 40% plus a slight boost in hitroll and damroll. GMCP base data now includes remorts. GMCP quest message sent at quest complete will now also include the time until the next quest. The ‘count’ command will now only show people actually playing the game (not linkdead), making it more consistent with the login page and the numbers in ‘online’. Made an improvement to ‘sharp’ flag. It’s not a huge bonus, was never meant to be, but should be more noticeable now. A single point of instinct in second attack and third attack was not working correctly, now fixed. Pray no longer has a visibility check. ‘lbid filter showcase’ should now be working correctly. MUD News
The Wayward Alehouse area, new goals in Hades and Hodgepodge. January 31, 2012 New Area – The Wayward Alehouse: Situated in the middle of the Desolate Pridelands of the Dark Continent, Abend, a lonely structure stands out, clashing against the drab grey and brown background. An oasis of sorts, the Wayward Alehouse exists as the sole sign of civilization as far as the… Read More
Aardwolf MUD changes – November 22nd 2009. November 22, 2009 PKOff command: There is a new command called ‘pkoff’. You can use this to turn on and off your own ability to PK other players. It does NOT stop other players from attacking you. It does NOT remove you from the PK system. The only two scenarios that ignore this… Read More
Subclass skill changes, Other updates. September 25, 2016 In addition to the stats saving across each remort, a number of other changes were added to the game today: When you superhero loud, you will now be given 200 additional trains. Channel history size for global channels such as gossip, auction, etc is now 200 lines, was previously 100…. Read More