Mud Damage Tracker Preview. Lasher, March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and secondary weapon: Test of Faith and Gaias Revenge hits are counted as ‘special’ hits. You can also designate a specific spell to track damage for. In the example below, dtrack was set to monitor immolate: Finally, using ‘dtrack hits’ you can see a more detailed breakdown of each hit type: MUD News
Skeletal Remains area / few other changes. May 16, 2025 Skeletal Remains Area: Once, long ago, there was a land ruled by Ratazhal, a wise and noble baron whose strength and wisdom made him beloved by his people. By his side was Xelthar, a gifted necromancer who, unlike others of his kind, practiced his craft for the good of the… Read More
Aardwolf MUD Update – Feb 24th 2009 February 24, 2009 New Area and Goal – The Stuff of Shadows: When death looms large; and light grows dim; when the chill air steals the last breaths from your lungs; and eternal night closes in — a shadow of death flickers into being. It is slight and fleeting, its stuff as insubstantial… Read More
Combat / Grouping changes. July 30, 2011 Some fairly major enhancements made to how combat works both in groups and when attacking multiple targets. Combat should be much smoother now, unused hits roll over to the next target and assisting is pretty much instant. Full details below. Regular Combat Change: There is a fairly large change to… Read More