Mud Damage Tracker Preview. Lasher, March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and secondary weapon: Test of Faith and Gaias Revenge hits are counted as ‘special’ hits. You can also designate a specific spell to track damage for. In the example below, dtrack was set to monitor immolate: Finally, using ‘dtrack hits’ you can see a more detailed breakdown of each hit type: MUD News
Skill/Spell Improvements. July 30, 2011 Some fairly large changes to core skills and spells in the game were also made today: The version of enhanced damage used by pclass psi, mage, thief and cleric has been buffed and the difference between the two is now half of what it was. The impact of ‘desecration’ during… Read More
Campaign change, Newbie channel update, other changes. March 26, 2010 Additional changes made to Aardwolf MUD in the 26th March 2010 reboot: When using ‘campaign check’ to see which targets you have left to kill, if no instances of that mob exist in the game it will show in red with. ‘Dead’ at the end of the area/room name. This… Read More
Skeletal Remains area / few other changes. May 16, 2025 Skeletal Remains Area: Once, long ago, there was a land ruled by Ratazhal, a wise and noble baron whose strength and wisdom made him beloved by his people. By his side was Xelthar, a gifted necromancer who, unlike others of his kind, practiced his craft for the good of the… Read More