Clan Raiding Change, Dice on Channels, Other Updates. Lasher, February 5, 2011 List of changes made to Aardwolf MUD on Feb 5th 2011: The way in which defenders are checked on entering a clanhall has been changed. Note 276, 277 and 286 on the raiding board have more info, but basically the change is that the number of defender timeout slots in use plus the number of defenders already in the area has to be lower than the number of defender timer slots to be allowed to enter. There is a new channel option ‘*dice’. For example, using ‘gte *dice 5 7’ will roll 5 dice with 7 sides each and report the results to the channel. Useful for lots of things. One idea in groups is to dice for who gets first pick of the best loot etc. The message will appear with (Dice) before it so that it is impossible to emote. When using ‘heal mana’, you will now see a message when your mana is fully refreshed. The ‘wangrp’ channel will now show the Remorts/Class/Tiers of others next to their align. If you have a %c as the last character in your prompt and have promptflags on, the promptflags info will now show inline with your prompt rather than on another line. Fixed a bug with GMCP group info getting truncated on larger groups of 20+ people. As a reminder, this is the Mushclient group plugin: MUD News
The Cracks of Terra end-game area, The Scarred Lands Goal November 24, 2012 New “Mini-Epic” Area – The Cracks of Terra: One otherwise uneventful night, a deafening crack resounded across the land, and the earth itself shuddered. The next day, wild rumors started spreading, of an undersea mountain surfacing. It was an unnatural, crystalline mountain, brilliant as the morning sun. It was also,… Read More
Priest / Martyr Merge + Channel Changes April 9, 2017 Priest / Martyr Subclass Merge: The Martyr and Priest classes have been merged with the subclass skills of the two combined into Priest. If you were a Martyr before this reboot then you should have received a note explaining the change. If you were a Priest before the reboot then… Read More
Dusk Valley, Vistells, T3 Hardcore, Other Changes July 25, 2015 New Area and Goal – Dust Valley: Early in its history, the Eldar race mistrusted outside races and sought the privacy of its own kind. A small group of Eldars had searched for quite some time and had happened upon Dusk Valley where they organized a town. The town featured… Read More