New wishes: spellup3 and scholar. Other changes/fixes. Lasher, December 10, 2010 Several other changes went live in today’s reboot, including new wishes: There is a new ‘spellup3‘ wish that has two main affects: Halves the lag on “spellup” skills, when not used in combat. This applies to both success and failure. Halves again the lag on failed casts of spells. You have to have the spellup2 wish before you can buy spellup3. There is a new ‘scholar‘ wish that allows you to practice skills to 85% instead of 75%. There is a ‘potential costs’ option that will show you cost and accumulative cost from 0 through 450. Not adding ‘pot costs ‘ because the time is better spent elsewhere. Have changed the way ‘wear’ (and hold) work when trying to wear or hold a portal/shield. No change to ‘wear all’, but if you specify the exact item using ‘wear portal’ and ‘wear shield’ then a dual wielded weapon @Rwill@w be removed and replaced. Note this applies with portals only if you don’t already have the portal wish. The ‘Zombify’ spell will now give a different message when it fails because the mob is immune to shadow damage type. The duration of the ‘fireproof’ flag cast on objects is now fixed rather than random. There is a new ‘repop’ tag option – now GMCP, just plain old text tags. It has no closing tag, just a 1 line {repop} prefix. It can also be toggled using telnet option 21 (help telopts) for anyone still using that. New who option ‘who consented’ will show people that have given you permission to loot their corpse. Mostly useful for helpers/advisors and people doing CRs. Bug Fixes in this update: Group accept will now work regardless of visibility. You’ll still see “someone” in the message, but will be part of the group. The 25 character limit on group names no longer includes color codes. GMCP will now send ‘worth’ after selling an item back to the store. Recon will no longer fail when it is at 100%. Frenzy and Berserk will now update GMCP Stats. Replacing a weapon with only hr/dr will also do the same. The ‘Cobra Bane’ skill was doing energy damage type instead of poison. Now fixed. MUD News
3 New Goals Added – November 22nd 2009 November 22, 2009 New Goal – Dark Elf Stronghold: The Dark Elf Stronghold is the legendary headquarters of the dark elves. For centuries, the location of this wicked place remained a complete mystery. After all, what fool hunts out the stronghold of the most vile night creature in all the land? What could… Read More
Game load equipment bonuses, other changes. January 14, 2018 Equipment Bonuses on Game Load Items: There is new code in the game to randomly add stats to game load items. This feature has a lot more code behind it than simple “add some random stats” and tries to be a lot more intelligent about what stats an item already… Read More
An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the… Read More