New Masteries feature, and, Rebellion of the Nix area. Lasher, December 10, 2010 Area Replacement and Goal – Rebellion of the Nix: The Nixie, spirits of the water, forever jealous of land-dwellers, have for generations summoned men, women and children to their deaths by drowning. Now, random attacks on ships and beachcombers are not enough. A rebellious group of Nix have declared war upon the land, seeking to submerge and drown entire cities. The beleaguered city of Rhodus is the last bastion of hope for the Molyneuxans. They alone understand the power of the Wyverns, and how to awaken them to do battle against the Nixie and their music-driven devilment. An old adventurer, known to frequent the Chequered Owl, has plenty of tales to tell, having lately escaped the Nixie invasion, barely with his life. Area Level Range : 150 to 190 Goal Difficulty : Medium Goal Recommended at : Level 190 Goal Converter : Lumina (original by Jernau) Area Author : Lumina (original by Jernau) Masteries – New enhancement feature for higher levels Aardwolf adventurers can become so practiced in the art of a particular physical damage type or magical focus that any damage they inflict of that type gains an automatic increase. Masteries are earned by spending quest points and gold at a suitable trainer. Syntax: masteries : See current mastery levels: mastery buy type : See cost of next point in a specific type. mastery costs : Table of costs up to 250. Important Notes: Mastery points are not percentages. There is no max to how high a mastery can be trained but the affect of each additional point of mastery decreases the higher it gets. For example, a permanent 5% increase in a damage type requires 17 points of mastery, 10% requires 38 points, 20% requires 104 points and 30% requires 260. 30% is the practical max, the theoretical max is 40% at 1000 points but would require 10 million qps to reach. Masteries save over tiers, once they are bought they are kept forever. There is currently no way to reassign them. This is a very expensive damage bonus intended for higher levels. If you do not yet have a good collection of quest equipment or wishes, your quest points are almost definitely better spent in those areas. It might be worth getting a few percent in your favorite damtype, but otherwise save these until later. MUD News
Sorceror Subclass, Nalondir Goal, Other Changes. June 3, 2013June 8, 2013 Evoker and Witch Guild merged into Sorceror: The Witch class has merged into the Evoker class and the new combined subclass is now known as Sorceror. If you were a Witch or Evoker before the reboot you are now a Sorceror and have access to the combined subclass spells of… Read More
The Uprising Area, skills and spells changes, more. August 10, 2014 The Uprising – New Level 120 to 160 Area and Goal: There is a city of dark elves that exists deep underground. For centuries, this city has been ruled by the female dark elves, and generally left alone by explorers, since dark elves are famous for their lack of kind… Read More
Illoria, Infestation and Cougarian Goals. Other Changes. March 14, 2011 Three new quests (goals) where added to Aardwolf this evening: New Goal – Cougarian Queendom: The Cougarian Queendom, tucked in the depths of the Jungle of Verume, has prospered for hundreds of years undiscovered by the outside world. Now that has all changed as the Bengaleen Empire threatens from the… Read More