New Masteries feature, and, Rebellion of the Nix area. Lasher, December 10, 2010 Area Replacement and Goal – Rebellion of the Nix: The Nixie, spirits of the water, forever jealous of land-dwellers, have for generations summoned men, women and children to their deaths by drowning. Now, random attacks on ships and beachcombers are not enough. A rebellious group of Nix have declared war upon the land, seeking to submerge and drown entire cities. The beleaguered city of Rhodus is the last bastion of hope for the Molyneuxans. They alone understand the power of the Wyverns, and how to awaken them to do battle against the Nixie and their music-driven devilment. An old adventurer, known to frequent the Chequered Owl, has plenty of tales to tell, having lately escaped the Nixie invasion, barely with his life. Area Level Range : 150 to 190 Goal Difficulty : Medium Goal Recommended at : Level 190 Goal Converter : Lumina (original by Jernau) Area Author : Lumina (original by Jernau) Masteries – New enhancement feature for higher levels Aardwolf adventurers can become so practiced in the art of a particular physical damage type or magical focus that any damage they inflict of that type gains an automatic increase. Masteries are earned by spending quest points and gold at a suitable trainer. Syntax: masteries : See current mastery levels: mastery buy type : See cost of next point in a specific type. mastery costs : Table of costs up to 250. Important Notes: Mastery points are not percentages. There is no max to how high a mastery can be trained but the affect of each additional point of mastery decreases the higher it gets. For example, a permanent 5% increase in a damage type requires 17 points of mastery, 10% requires 38 points, 20% requires 104 points and 30% requires 260. 30% is the practical max, the theoretical max is 40% at 1000 points but would require 10 million qps to reach. Masteries save over tiers, once they are bought they are kept forever. There is currently no way to reassign them. This is a very expensive damage bonus intended for higher levels. If you do not yet have a good collection of quest equipment or wishes, your quest points are almost definitely better spent in those areas. It might be worth getting a few percent in your favorite damtype, but otherwise save these until later. MUD News
Psi class merge, new areas, new demoralize spell. April 4, 2014 Mindflayer / Empath Merge, New Spell, Other changes The Empath and Mindflayer subclasses have been merged into a single ‘Mentalist’ subclass that has the combined abilities of both classes. If you were in either of those you are now in the ‘Mentalist’ subclass and should have received a note explaining… Read More
Aardwolf MUD Update – Feb 3rd 2009 February 3, 2009 New Goal – Canyon Memorial Hospital A cold icy trail has been packed into the deep snow through the mountains. Passing through the deep mountains. On your way there you notice odd folk who seem to not belong in this cold frigid wasteland. Passing by the many on the path… Read More
GMCP in Aardwolf MUD July 27, 2010 In a comment on the previous post regarding GMCP and MSDP in muds, I stated that “I do fully reserve the right to turn around in 2 weeks time and declare that I was completely wrong”. Well, this isn’t quite that, but close. After experimenting more with GMCP and MSDP,… Read More