Area / Quest Changes, Spellup Command, Other Updates. Lasher, September 13, 2010 Area Changes: The ‘Market Road’ area has been removed and replaced with the ‘Gypsy Caravan’ area. This area is significantly higher level so be careful. The Rokugan area has been removed as it was based on copyright material and replaced with ‘Nenukon and the Far Country’. The Soulblade area has been removed as it was based on copyright material and replaced with ‘The Glamdursil. Game Changes: The ‘spellup’ command can now be used on others. Some spells such as party harmony and holy shield will only cast on others when grouped. A small utility command called ‘ruler’ has been added to show screen width. The max number of items a player can have on the marketplace at one time has been increased from 3 to 5. A whole bunch of GMCP related changes were added. See the Aardwolf MUD GMCP Page for full details. Bug Fixes: The ‘where’ command would not show players if they had the hidden or sneaking affects, regardless of the detects on the person doing the ‘where’. This has been fixed to do the usual visibility checks. You still can’t “where” someone in a clan you’re at war with though. ‘Wish list’ is now paged. Took less time to make the change than read the debate on whether or not it should change. Fixed a bug with Bashdoor checking if there is a “mob in the way” before checking if there is actually even an exit. Fixed a bug in brew where vials could explode before checking if you actually have enough mana to brew that spell. Same issue existed with Scribe. Fixed that too. Doing something like (for me) ‘Slap lash’ with a partial name will no longer act as if you are doing a remote social on yourself. Fixed a few weight bugs related to rounding issues. See note #7848 on bugs. GMCP status wasn’t being sent during combat unless you had battleprompt MUD News
Timeshifting and other updates – Jan 30th. January 31, 2010 General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect… Read More
Adventures in Sendhia and Wildwood February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion…. Read More
Aardwolf MUD – Grouping Rewrite October 26, 2010 This article contains the details of a new grouping system being added to Aardwolf MUD. While the older simple version of grouping does still exist, this new version allows groups to be named and (optionally) visible to everyone, track experience and kills, will support group information being added to GMCP… Read More