Autokeep command, nodesc option, other changes. Lasher, August 24, 2010 Game changes in this update: There is a new ‘autokeep’ command. When set to on this will cause items bought from a store to automatically be kept. The limits for ‘ownedwhere’ and ‘ownedcarry’ have been increased to 500 each. If you are low level and get a campaign mob such as the academy where you might level out of range and be unable to reach the mob, you will now receive a warning. Mobs restricted by specific scripts of their own won’t be covered by this, but most others should. I increased the default compare score on damage from +2 to +4 per extra point of damage. The ‘nodesc’ option added to look will allow you to look at a player or mob without seeing their description. For example, ‘look lasher nodesc’. Cleaned up the output when typing ‘battlecry’ with no other arguments. – Will explicitly show when no battlecry is set. – Will show the ‘appears as’ when one *is* set. – Tidied up the syntax a little. – You can now also use ‘clear battlecry’ to clear it. Mobs that are so low level you don’t get exp for them will no longer shift your alignment. Bug fixes in this update: The ‘who options’ were not working correctly when abbreviated. Now fixed. Fixed the clan column not quite being enough in rankings. Also modified powerup colums in rank 16 and 17 to be wider and removed ‘gquests’ from these 2 rankings to keep it under 80 characters wide. When a room is checked for brightness levels it now defaults to inside unless explicitly flagged outside – this makes it consistent with the ‘weather’ command, ranger spells etc. It should also help with some rooms needing more than 1 light to see in them (although some others are intentionally set this way). Tempering a weapon belonging to your spouse should have the same str+dex requirement as if it belonged to you. Eqsearch will never normally replace a piece of Aard equipment. I changed this for weapons so that if there are higher scoring items in stores than your current Aard weapon, they will still be shown. Checks in the ‘skin’ command were out of order making it possible to destroy the corpse with a typo such as ‘skin sleves’. Now fixed. Goal files will now be saved immediately when a goal is started. This already happens when a goal is completed, but because of a couple of crashes we ended up with a higher number completed than started on some goals. When casting ‘cancel’, you will receive a different message if you have no affects that can actually be cancelled vs just having no affects at all. Using reinforce was adding weight to an item without increasing the player weight carried, which means weight was lowered by the wrong amount when dropping the item. MUD News
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More
Mud Damage Tracker Preview. March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and… Read More
Archery addition – Volley Skill, Wtype cost reduction September 22, 2012 Ranged Combat – Volley Skill: The “volley” skill gives hunters a brief period of rapid-fire archery. The concentration required to volley is such that a hunter can only do this every few minutes, although that recovery period can be reduced slightly by increasing constitution and wisdom. Because of the very… Read More