Realm of the Firebird, Eye of Discovery, Other Changes Lasher, May 19, 2010 New Goal – Realm of the Firebird (formerly Falcovnia): High above the tsarist fertile lands, a small blotch of gold and red streaks across the skies. Meanwhile, Tzar Vislav and his advisor are deep in discussion, trying to determine who or what might possibly be stealing apples from the castle orchard. Surely in a land of petty despots, there must be more to be concerned about than the theft of fruit! To find out, head on up to Tzar Vislav’s domain. The answer begins with the Tzar’s question, “Who or what is stealing my apples!” Level Range : 80-110 Goal Difficulty : Medium Goal Recommended at : Level 100 Goal Converter : Lumina Area Author : Lumina* *This area is based on the original design by Dahr & Zane (Falcovnia). Other MUD changes in this update: A number of other changes and bug fixes were made during this reboot, here’s the list: The consider command will now show flags such as good/evil at the front of the mob name. It also respects ‘shortflags’. There is a new ‘mobdeaths neutral’ option. The ‘autoeq’ messages when you level will now only show every 5 levels and will not show at all when you are already level 201. When using the ‘eye of discovery’ spell on yourself, you will see an unexplored room in the current area rather than random from the entire MUD. The ‘fill’ command can now take an optional argument to specify which fountain to fill a container from. This only matters in a handful of rooms such as the Beachcomber Cafe in the Zoo area. Fixed ‘wear all’ trying to wear things like pies, bags, etc 🙂 Equipment score based on your compare settings has been added to the ‘invdetails’ command – it is the last value in the {invheader} section. The teleport spell when cast by mobs was not working. This has been fixed which means that if you don’t have the ‘noteleport’ wish you will probably start to get teleported by some mobs during combat. The ‘note threadinfo’ and ‘note threads’ options showed the red * next to everything as if they were all unread. Now fixed. If you failed the ‘hide’ skill with spelltags on, you would sometimes get duplicated fail tags. Shadow Form had a chance (1%) to fail even when at 100%. This has now been fixed. Using the wtype, wset or wflag trivia spending options on a weapon will now cause it to be flagged unique. This fixes an issue with changing flags returning on items that have been set to remove them. I changed the default compare scores for hp/mana and moves to zero – I think the value of these compared to stats just isn’t there, particularly for new players. You can use ‘compare set’ to make your own scores for these whatever you like. The vorpal message will now show the weapon you used instead of just saying “your weapon”. MUD News
Priest / Martyr Merge + Channel Changes April 9, 2017 Priest / Martyr Subclass Merge: The Martyr and Priest classes have been merged with the subclass skills of the two combined into Priest. If you were a Martyr before this reboot then you should have received a note explaining the change. If you were a Priest before the reboot then… Read More
Instinct rebuild, note reset, other changes. August 24, 2012 Instinct Rebuild Option: There is now a mechanism in place to rebuild instinct in either a single skill or all at once. The cost is 2% of the trains / gold put into the skill but there is a max charge of 5000 trains / 50m gold when using the… Read More
Disenchant / Radiance Woods / Other Updates December 19, 2015 Disenchant Feature: Items that have solidify, illuminate or resonate cast on them after this reboot will have the stats the came from each enchant stored on the item. Using this data, there is a new ‘disenchant’ feature that allows you to remove a specific enchant on an item to try… Read More