Equipment Searching based on Compare Scores Lasher, May 13, 2010 Building on the equipment scoring and compare options added recently, there is another new command called ‘eqsearch‘ that can be used to check if there are equipment upgrades available in open clan halls. Eqsearch works like compare, but is based on a flagged list of items in the game that are considered ‘searchable’. The searchable item list is mostly open clan equipment plus a few easy to find items with decent stats from among the game load equipment. The syntax for using eqsearch is: eqsearch [item] : Searches eq against carried item. eqsearch [wear-loc/group] : Searches eq for given wear-location. eqsearch all : Lists best option for all eq slots. The scoring is based on your “compare set” options. Eqsearch will also only return items you can actually wear. For example, it will not show items with anti-evil flags if you are evil. The second part of ‘eqsearch’ is to run through wear locations and and for each wear location; if there is an item on the searchable list that has a higher score than the one you’re wearing, display it. It is basically considered a “shopping list” of items better than the ones you are wearing. Here’s a screenshot of how eqsearch all looks: When using ‘eqsearch all’, an equipment slot is only displayed if a better item than the one you are wearing (based on score) is found and it will only display items you can actually wear. It should also be aware of which items slots are in use – for example not displaying a better shield item if you’re dual wielding. Aard items will never be suggested for replacement. You should also only see weapons for which you have the skill. ‘Autoeq’ Command: There is a new config option called ‘autoeq’. If this is on, when you level you will receive a message when there are items on the searchable list considered better than those you’re wearing. Default is on. MUD News
New blind Accessibility features, Premonition instinct, others. January 21, 2024February 16, 2024 The main reason for the reboot this time was for the previous note but there’s a few other things ready: We have removed the instinct in the Oracle skill Premonition. The skill will now act as if you had full instinct by default. Any trains or gold spent on instinct… Read More
Extended Global Quests, Other Changes November 4, 2012 Extended global quests: If a global quest is completed before 5 minutes have passed, and there is someone else still in the global quest, it will be extended by 3 more minutes to give people a chance to get a few extra qp mobs. Gquest info will show that the… Read More
Blacksmith Subclass Changes, Hammerforge Skill. June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and… Read More