Equipment Searching based on Compare Scores Lasher, May 13, 2010 Building on the equipment scoring and compare options added recently, there is another new command called ‘eqsearch‘ that can be used to check if there are equipment upgrades available in open clan halls. Eqsearch works like compare, but is based on a flagged list of items in the game that are considered ‘searchable’. The searchable item list is mostly open clan equipment plus a few easy to find items with decent stats from among the game load equipment. The syntax for using eqsearch is: eqsearch [item] : Searches eq against carried item. eqsearch [wear-loc/group] : Searches eq for given wear-location. eqsearch all : Lists best option for all eq slots. The scoring is based on your “compare set” options. Eqsearch will also only return items you can actually wear. For example, it will not show items with anti-evil flags if you are evil. The second part of ‘eqsearch’ is to run through wear locations and and for each wear location; if there is an item on the searchable list that has a higher score than the one you’re wearing, display it. It is basically considered a “shopping list” of items better than the ones you are wearing. Here’s a screenshot of how eqsearch all looks: When using ‘eqsearch all’, an equipment slot is only displayed if a better item than the one you are wearing (based on score) is found and it will only display items you can actually wear. It should also be aware of which items slots are in use – for example not displaying a better shield item if you’re dual wielding. Aard items will never be suggested for replacement. You should also only see weapons for which you have the skill. ‘Autoeq’ Command: There is a new config option called ‘autoeq’. If this is on, when you level you will receive a message when there are items on the searchable list considered better than those you’re wearing. Default is on. MUD News
Tier stat changes and experience-per-level reductions. July 31, 2012July 31, 2012 The purpose of the changes below is to reduce some of the ‘gap’ between the tiers while still leaving a good incentive to progress. The real meat of the tier bonus, the +10 level to equipment and skills, has not been touched. Some people will hate any change to tier… Read More
Exp per level reduction, Setwanted Changes. July 20, 2014 Experience per Level reductions across the tiers: Made a pretty big change to experience to level across the tiers. Experience per level is generally lower – the biggest differences will be seen at the low-mid tier range. The new and old tables are shown below. This gives a much more… Read More
Three new goals, thief changes, other July 7, 2019 This Subclass merge and changes: Some pretty big changes to thief. The main one is that the Assassin subclass has been merged into Bandit and anyone who was previously an Assassin is now a Bandit. All thieves also have a subclass timer reset. These are the overall changes to each… Read More