Equipment ‘compare’ command and scoring system. Lasher, April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats or the most damage is easy enough, but of limited use. What determines whether one item is ‘better’ than another will vary based on the player and the stats they want to focus on. Because of this, the compare is based on a scoring system in which you allocate how many points each stat is worth to you. The “score” of an item is then based on those settings. To see the points assigned to each stat, type ‘compare set‘. Use the syntax ‘compare set [stat]] [score]‘ to change how many points are allocated to each stat, or ‘compare set defaults‘ to reset the score to the default amounts. The default settings are based on your primary class, with slightly higher points given to primary stats for your class. An example of the ‘compare set’ output is below: To see a detailed breakdown of how the score is calculated for a single item, use ‘compare [item1] detail‘. To compare two items, use ‘compare [item1] [item2]‘. You can compare items that use different wear locations but will receive a warning as these items are not considered replacements for each other. Using compare to find better equipment: Use ‘compare [item] all‘ to compare an item in your inventory with all similar items in your inventory. Use ‘compare [wear loc]‘ to see check an item you are already wearing with all other equipment in your inventory. Type ‘wearable’ to see a list of individual wear locations for your race. Use ‘compare [item]‘ to compare an item in your inventory with similar items already worn. Each of these three options is sorted in order of score to help identify which items you are carrying are the “best”. Here is an example of comparing a worn belt to other items in inventory: As the compare feature is implemented more fully, you will see options to filter auction lists, shop inventory, etc by items with a particular score or items considered “better” based on your compare settings. MUD News
New Race Modifiers, Other Changes. April 13, 2024 Gquest Ranges and other Changes: We have changes the way races and stat bonuses work. In additions to the current variations by stat cost, each race can now have plus or minus percentages in each of these categories: Weapon Damage Inflicted Skill Damage Inflicted Spell Damage Inflicted Healing Cast on… Read More
Tumaris Diner, Damage Changes, Aarchaeology Game August 17, 2013 New Area and Goal – Tumari’s Diner: A new diner has opened up in the world of Andolor, Tumari’s Diner! This large eatery has something for almost everyone. It features a huge dining area for any size family, a lounge for tired workers to grab a beverage after work, and… Read More
Swho options, new spellup ordering, tags commands, others. September 14, 2025 There is a new ability to manually build a spellup list of up to 50 skills/spells and use that instead of the default with the syntax ‘spellup quick’ to cast those spells in the order in your list. The command to make the list is ‘quickskill’ and works similar to… Read More