Equipment ‘compare’ command and scoring system. Lasher, April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats or the most damage is easy enough, but of limited use. What determines whether one item is ‘better’ than another will vary based on the player and the stats they want to focus on. Because of this, the compare is based on a scoring system in which you allocate how many points each stat is worth to you. The “score” of an item is then based on those settings. To see the points assigned to each stat, type ‘compare set‘. Use the syntax ‘compare set [stat]] [score]‘ to change how many points are allocated to each stat, or ‘compare set defaults‘ to reset the score to the default amounts. The default settings are based on your primary class, with slightly higher points given to primary stats for your class. An example of the ‘compare set’ output is below: To see a detailed breakdown of how the score is calculated for a single item, use ‘compare [item1] detail‘. To compare two items, use ‘compare [item1] [item2]‘. You can compare items that use different wear locations but will receive a warning as these items are not considered replacements for each other. Using compare to find better equipment: Use ‘compare [item] all‘ to compare an item in your inventory with all similar items in your inventory. Use ‘compare [wear loc]‘ to see check an item you are already wearing with all other equipment in your inventory. Type ‘wearable’ to see a list of individual wear locations for your race. Use ‘compare [item]‘ to compare an item in your inventory with similar items already worn. Each of these three options is sorted in order of score to help identify which items you are carrying are the “best”. Here is an example of comparing a worn belt to other items in inventory: As the compare feature is implemented more fully, you will see options to filter auction lists, shop inventory, etc by items with a particular score or items considered “better” based on your compare settings. MUD News
Shoplifting Bandit skill, Necrotic Touch Venomist Skill, Other Changes. June 24, 2011 Necrotic Touch – New Venomist Skill: Highly trained venomists can learn the dark art of necrotic poisons. These poisons spread require only light contact with the skin to infect a victim. Necrotic Poison will gradually eat away at the victims cell structure, making them more vulnerable to physical attacks and… Read More
Elemental Chaos area/quest – other code changes. January 15, 2010 New Area and Goal – Elemental Chaos: For centuries the Dra’ork have tried to create the perfect element by harnessing the mayhem and destructive powers of the elements, however, they have failed. The Loud’ra on the other hand have tried to create the perfect element by using the elements in… Read More
Mud client summary – new ‘clients’ command. April 13, 2010 A new command was added to Aardwolf MUD today that shows a summary of connections sorted by MUD client. Client is determined using the telnet ‘ttype’ option. Here’s a screenshot of the summary at time of writing: Most of the clients in the ‘unidentified’ category are returning NULL. From asking… Read More