Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

New Skills/Spells for Witch and Blacksmith classes

Lasher, January 27, 2010

Blacksmith Skill- Tempering:

A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used.

Only the most skilled blacksmith can temper the highest quality weapons. There are no level restrictions, but a combined strength and dexterity of 4 times the combined hitroll/damroll on a weapon is required in order to temper it.

Your stats determine whether or not you can temper an item and the duration of the effect, but don’t actually determine the strength of the effect. More powerful weapons will get more average damage increase and may get additional effects – depending on the quality of ore used. You can not harm a weapon by failing to ‘temper’ it.

Basic low-grade and high-grade ore can be found at the forge in Aylor (‘runto forge’). Other types of ore of varying quality may be found throughout Andolor.

Note that only items of type ‘raw material – ore’ can be used for tempering. Other items might look like they could be used, but if they are not this type, they are not suitable for use at the forge.


Witch Spell – Petrify

Petrify is a spell available to the Witch subclass which can cause their enemy to become partly petrified. While petrified, the victim will find their weapon attacks ineffective. The strength of the petrification is determined by the attacker’s intelligence, wisdom and luck versus that of their opponent.

The strength of the petrification, the duration of the effect and the recovery are all based primarily on intelligence, with wisdom and luck also playing a part.


Witch Spell – Hex of Entropy:

The witch Hex of Entropy causes their victim to feel weaker with the strength of the spell increasing over time. The longer a target is affected by this hex, the weaker they become.

The duration of this spell (and therefore its power) is based on Intelligence and, to a lesser degree, Wisdom. The recovery time is exactly twice the duration of the spell.


Witch Spell – Hex of Misfortune:

The Witch’s Hex of Misfortune causes their victim to feel unlucky, with the strength of the spell increasing over time. The longer a target is affected by this hex, the more unlucky they become.

The duration of this spell (and therefore its power) is based on Intelligence and, to a lesser degree, Wisdom. The recovery time is exactly twice the duration of the spell.


Witch Spell – Curse of Sloth:

A Witch’s Curse of Sloth makes the victim feel sluggish and temporarily unable to move. The spell holds the target to the spot in a manner similar to web. The strength of the curse is determined by the caster’s intelligence, wisdom and luck versus that of their opponent.

The end result is that a cursed target will find it easier to escape from a single room than a webbed target, but is easier to track down as their subsequent movements / recall attempts are much more likely to fail.

There is no known cure for the Witch’s Curse of Sloth as regular curse removal abilities are ineffective against it.

MUD News

Post navigation

Previous post
Next post

Related Posts

Mud client summary – new ‘clients’ command.

April 13, 2010

A new command was added to Aardwolf MUD today that shows a summary of connections sorted by MUD client. Client is determined using the telnet ‘ttype’ option. Here’s a screenshot of the summary at time of writing: Most of the clients in the ‘unidentified’ category are returning NULL. From asking…

Read More

Combat / Grouping changes.

July 30, 2011

Some fairly major enhancements made to how combat works both in groups and when attacking multiple targets. Combat should be much smoother now, unused hits roll over to the next target and assisting is pretty much instant. Full details below. Regular Combat Change: There is a fairly large change to…

Read More

Icefall Epic Area

May 30, 2015

New Epic – Icefall: Ages ago, a band of lizardfolk searched the abyssal oceans in search of the lost ruby of Orbury. Treacherous storms dismantled their transportation, sending two to drown and the rest to fend for themselves in a dark ocean with a brimming volcano far in the distance….

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Fury City Area and Adventures in Sendhia new Quest (Goal)January 25, 2026
  • Swho options, new spellup ordering, tags commands, others.September 14, 2025
  • Bypass changes and Bypass WishJuly 27, 2025
  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
©2026 Aardwolf MUD Blog | WordPress Theme by SuperbThemes