Aardwolf MUD changes – November 22nd 2009. Lasher, November 22, 2009 PKOff command: There is a new command called ‘pkoff’. You can use this to turn on and off your own ability to PK other players. It does NOT stop other players from attacking you. It does NOT remove you from the PK system. The only two scenarios that ignore this flag are combat maze fights and warfare. Why would you want to do this? Ask anyone who has ever charged into a lurking player with the wanted flag. Because of this change, the requirement to use ‘all’ for area spells in PK has been removed. Other updates made in today’s reboot: Not sure if the ‘worn’ option to identify was ever announced as the display of the wear location was kind of messed up. This is now fixed and for those who didn’t already know, you can use, for example: identify earring worn To only search worn items for the target object. Fixed a minor channel bug – players lose newbie at 200 hours online but didn’t gain gossip until > 200 (201) hours online. They now correctly get the channel at 200 hours. The weather conditions considered ‘stormy’ for the call lightning spell now also includes blizzards and hail storms. Fixed a couple of issues with autoflee. The first one is quite obscure/hard to trap so please let me know if there are any issues with it: 1. Fleeing between mobs that attack on entry could mean you fled multiple times instantly with no chance to attempt other commands in between. 2. Sometimes you could get the flee/run away message and exp loss after already dying. This should not happen anymore. Fixed a bug with Gaias Focus being cancelled when entering warfare even though it is a self only spell. There is a new item flag called ‘noshare’ that will be set on items such as tier / builder / donation pins that are not intended to be shared even by spouses. Only the owned named on the item can use something with this flag. Made 2 changes to the ‘train’ command: When you train to max it will no longer show you the cost of a next train you can’t actually do. When you type ‘train’ by itself, you will now see lines even if they are maxxed. A ‘*’ at the end of the column means you have trained that stat to max. You can see the same information just looking at the two columns – trained and max. You can no longer donate containers that have other items inside them. This was a bug and may be the cause of some object ‘weirdness’ we’ve had recently. Fixed a bug with summon showing ‘You have to be a primary class … to enter that room’ when trying to someone out of a guld room. Updated ‘raceinfo’ so that the stat costs are also shown in green and red. The green/red are reversed in stat costs (compared to resists) because negative is good. Reduced the chances of balor completely misfiring on you and lowered the lag when it does. Also lowered the effect of the level check and, to be consistent with other skills, gave it a small chance to always fail / succeed no matter what the stat differenec. Other than that, it was already set such that if 2 characters with 600 in all stats were to fight each other, balor would pretty much always land. If you’re failing to land balor too much in pvp, the stat gap is simply too wide. MUD News
Shoplifting Bandit skill, Necrotic Touch Venomist Skill, Other Changes. June 24, 2011 Necrotic Touch – New Venomist Skill: Highly trained venomists can learn the dark art of necrotic poisons. These poisons spread require only light contact with the skin to infect a victim. Necrotic Poison will gradually eat away at the victims cell structure, making them more vulnerable to physical attacks and… Read More
Autokeep command, nodesc option, other changes. August 24, 2010 Game changes in this update: There is a new ‘autokeep’ command. When set to on this will cause items bought from a store to automatically be kept. The limits for ‘ownedwhere’ and ‘ownedcarry’ have been increased to 500 each. If you are low level and get a campaign mob such… Read More
Daily Blessing feature, New area and goals. August 21, 2011 Daily Blessing: There is a new feature called ‘daily blessing’. Every 23 hours, you can enter daily prayer’ to get some form of bonus. The most common bonuses will be action oriented (next 50 kills are double exp, etc) but there are also some nice random bonuses that will occur… Read More