New MUD Goals/Quests – October 9th 2008. Lasher, October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor has gone mad, the Empress spends more on her dogs’ breakfasts than the yearly income of a family of peasants, and seagulls have infested the place. Want to help? The Priest of Claire is looking for a few brave souls who might be able to clean up the city! Land of the Beer Goblins: Lying. Adultery. Alcoholism. These are considered the key traits of any politician in this day and age. Though all it takes is crossing the wrong person and one’s political career can be cut very, very short. Help aid those who thirst for the blood of Brewington’s Mayor Laporta and the title of “Beer Drinking Champion” and a lifetime’s supply of beer could be yours. River of Despair: The water flowing through this vast river is grey and bitterly cold. It is the lifeblood and lifeforce of the Aquamarine King, and his life is quickly running short. A brave adventurer might tiptoe his way into the tunnels and caverns of the River of Despair, but he will quickly find himself confronted by legions of spirits, sprites and ghosts which have taken this place as their home. The Aquamarine King isn’t happy about it, though, so visit him and listen to his story to see how you might assist this unhappy monarch. The Covenant of Mistridge: Rumors have been quietly making their way around the realm about the Covenant of Mistridge. Tales of dark magical experiments and insanity crossed with a lack of leadership make for dark tales indeed. With few friends to help but many troubles and trials to endure, Mistridge is a problem looking for a solution. Only the brave and strong need go; the weak will be grist to evil. Snuckles Village: On a cloudless night, a full moon hung majestically in the sky illuminating Aardwolf. The northern winds blew cold through the realm forcing many adventurers into their homes. As dawn approached, the ground began to tremble as magic took hold of the land. Maps began to magically recreate, memories were altered and roads were formed. As the magic trembling stopped, it was as if nothing happened. Only, it wasn’t nothing. A new forest came to be that night. It is almost as if the forest was ripped out of its existing realm and was neatly tucked away off the trail. It is a very colorful forest where each tree has leaves of its own color, each different from the next. The forest is inhabited by faeries who keep the forest colorful, full of growth and fight to keep the forest alive. The forest is also inhabited by some strange creatures new to the realm of Aardwolf. The creatures are yellow in color, medium in size and appear to be very curious. Stories ring through the land of this new forest and the creatures that live there. It seems the creatures were ran out of their old land by wolves. Unfortunately the wolves followed them and are now also roaming the forest causing havoc and dismay. Rumor has it an evil wizard has control of the wolves… Can you be the one that helps Shay bring peace and order back to the forest? Masquerade Island: On a privately owned island, surrounded by shark-infested waters, a party has been organised. However it is not just any party, it is a Masquerade Ball. The owner of the island, Lord Nassah, has invited everyone to attend his Ball. From the smallest sprite, to the tallest giant, no one is excluded from this Ball. The only challenge you have to overcome is to venture across the seas as he did not reveal the location of the island. The rumor floats in the air that the island is not so safe lately. Are you brave enough to still attend the Ball? Can you solve the mysteries that roam this island? Announce Board MUD News
Campaign change, Newbie channel update, other changes. March 26, 2010 Additional changes made to Aardwolf MUD in the 26th March 2010 reboot: When using ‘campaign check’ to see which targets you have left to kill, if no instances of that mob exist in the game it will show in red with. ‘Dead’ at the end of the area/room name. This… Read More
Dusk Valley, Vistells, T3 Hardcore, Other Changes July 25, 2015 New Area and Goal – Dust Valley: Early in its history, the Eldar race mistrusted outside races and sought the privacy of its own kind. A small group of Eldars had searched for quite some time and had happened upon Dusk Valley where they organized a town. The town featured… Read More
Auctioneer Wish, Sense Age spell, Exp changes. March 12, 2014 New Wish – Auctioneer: There is new wish called ‘auctioneer’ will allow you to auction 3 items at once. It costs 5k so is definitely a luxury, but has no adjustment cost. Max total items that can be on auction at once has been increased to 50. Experience change for… Read More