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Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Updated MUD areas / goals / code – Sept 25th 2008

Lasher, September 26, 2008

Other MUD changes this reboot – September 25th 2008:

  • The Oracle spell ‘Eye of warning‘ allows a character to detect stealth in an area. It can only be cast by an oracle, not used from potions, but can be cast on others. There is also a recovery. Characters in stealth/stalk mode will show as (S) or (Stealth) depending whether or not you have ‘shortflags’ on.
  • You can no longer drop gold in an ‘air sector’ room.
  • Vorpal had a 10 level cap on it. Raised it to 20.
  • Since skills were changed to improve on success only the check on Death Blow was way too high, making it virtually impossible to improve. Now fixed.
  • Goal counter in score was not being counted correctly. Now fixed. Also added a counter to the bottom of the ‘goals’ command to make this easier to check.
  • The ‘ansi’ command is now a global alias for ‘color’.
  • Beacon of homecoming had some special code to allow it to be used in certain flagged rooms even though they are nosummon. Beacon of light was missing this code, now added. This was originally reported because a Beacon of Light could not be added to Shadowlands entrance.
  • Have increased the chances of trivia chaos portal to be a diamond one. They’re still vary rare though. Does anyone have one yet btw?
  • Fixed a bug allowing ambush to duplicate affects when the recovery expires and you still have the first ambush.


New Area: Hatchling Aerie

Whispers abound about a far off mountain range where dragons are born and
bred. Many an adventurer has gone off in search of the treasure hidden there,
a Gem of great importance, only to never be heard from again. Already the
evil is spreading and there are rumors of dragons laying waste to a great
city. Can you succeed where others have failed and return all the gems to
their rightful owners? This is the first of the draconian ascent areas, and
replaces dragon tower.


4 other new goals were added:

Diamon Reach:

Travel through time in the Ruins of Diamond Reach to help the Baron by
lifting the temporal curse. Return to the Baron of the Future with proof
of your success in the past to claim your prize! Those who learn to deal
with the nature of the curse may eventually master it and bend it to their
will. While the possibilities are timeless, it all begins by taking the
initiative and investigating the results of what has already happened by
searching the ruins themselves.

Chaprenula’s Lab:

Nestled deep in a Mesolarian rainforest, you will find the tiny
principality of Albandi, so named after the Princes Albandi of
nine gloriously uninterrupted generations. Under pressure from
the current Prince Albandi IX, the Grand (and Mad) Wizard Chaprenula
has resolved to create a magical army to defend the tiny land and
subjugate its people. With the assistance of his naïve followers,
Chaprenula experiments with the living and the inanimate to create
creatures of remarkable diversity, and maniacal menace.

Is there no one in the realm with the know-how to rid the world of
Chaprenula’s abominable creations for once and for all?

Yggdrasil – The World Tree:

Long have the gods of Aegir planned for the final battle and defeat; their
Ragnarok. Not everyone is willing to give up. Even if Ragnarok is coming and
can’t be avoided, perhaps there is still something to be done. It may be the
Destiny of Yggdrasil to suffer defeat with the gods, but there are some
people who have an idea or two. Join forces with them and postphone Ragnarok.

It won’t be easy, but there’s likely to be great rewards to be found.

Gladiator’s Arena:

***********************************************************
Gladiator – glad·i·a·tor (noun)
1) A person, usually a professional combatant, a captive, or a slave,
trained to entertain the public by engaging in mortal combat with another
person or a wild animal in the Arena.
***********************************************************

All throughout history, Man (and most other races) have fought.
Wars, for virtually any reason (or often none at all) occur constantly,
and in every war a slew of Heroes are created. Most of these Heroes,
usually the best fighters of their time, went on to spend the rest of
their lives fighting for sport or show. These men were called Gladiators.

Even in times of peace, men honed their fighting skills, then fought
in competitions (often times lethal ones) for prizes or outright pay. These
men, too, were called Gladiators.

For thousands of years, Gladiators have been the most feared and
respected men of their times. These are the men most skilled at virtually
every form of combat, with every type of weapon and against every type
of foe imaginable. In many parts of the world, they are nearly a religion
unto themselves, worshipped as walking gods.

Over the millennia, as nations and empires rose and fell, one thing
has remained constant; the love of the sport.

In modern times, enormous stadiums have been built to house tens of
thousands as they watch the best Gladiators in the land compete in a myriad
of challenges, with the blood flowing freely. The greatest of these, the
Gladiator’s Arena, has stood like a nation unto itself for more decades
than any alive can remember, allowing Gladiators of all races to train or
compete to the delight of the enormous crowds of spectators. For a small
fee, of course…

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