September 9th – Aardwolf MUD Update – superhero and casting changes. Lasher, September 11, 2008 Important MUD changes this reboot – September 8th 2008: Just a small update as this reboot was not scheduled – it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login. The very first time a character superheroes, it will be free of charge. They will see a banner reminding them of the importance of questing on their next remort. When casting spells that have a primary class set, the stats that determine multi-cast chances have changed. The affect of luck has not changed and the chance of bonus casts for using a primary spell vs non-primary have not changed. If a spell has no primary stat set, int is the default. Skills are not affected by this – skills already use whatever stat makes the most sense for them. Too much overlap with Divinator and the other cleric/paladin subclasses. Changed the subclass name to ‘Inquisitor’. Feel free to read up on the term and suggest some nice evil skills/spells. Divinator had unique spells or skills, so this should not matter in terms of abilities. Increased the base damage on the ranger rainbow spell a little. New Immortals Citron, JustMe and Lumina are now immortals. Congratulations to them – we are sure they will be great additions to the Aardwolf admin team! Announce Board
Aardwolf MUD – New Goals, priest subclass skill – 5th Sept 2008 September 5, 2008 Important MUD changes this reboot – September 5th 2008: It is now impossible to gain exp while linkdead. Have lowered the cost of reowning a chaos portal from 3tp to 2tp. No reason other than to help the market for them a little now there’s more around. Changed Psi primary… Read More
Aardwolf MUD Update – Jan 16th 2009 January 18, 2009 New Area and Goal – The Fire Swamp: Through a deadly valley pass between two cliffs lies the even deadlier Fire Swamp. The swamp itself is home to amazing creatures as well as many perils. How the swamp got its name is not so surprising, but the everlasting war between… Read More
Skills, spells, PK and goals update – Oct 9th 2008 October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %… Read More