Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Mage,Psi,Cleric Spell Upgrades and Other Updates

Lasher, June 15, 2013

Spell Uprades across all guilds:

A while ago the damage multiplier on some top end spells was increased but the max never was. Depending on your stats relative to your targets this meant that you started to see little difference in damage after 450 or so in stats, particularly at higher tiers. This has been resolved now.

This same issue actually applied on how much stats helped the victim resist damage too, so depending on your stats, tier, target you might actually see a slight decrease in damage in the mid-stat ranges but this is temporary as you increase stats. Our own tests show a significant increase to most spells at the top end of tiers. This fix has been made in:

    Immolate, Spear of Odinn, Necrocide, Desolation, Eruption,
    Voice of God, Ice Daggers, Finger of Death, Earthen Hammer.

Heavenly Balance was *not* affected by this artifical max so is not on the list. The Spells probably the most boosted by all this were Desolation, Voice of God and Finger of Death. Voice of God also got a minor increase in its base damage.


Continued improvement on lower level spells:

The max damage caps have been removed from some of the lower end spells meaning they will continue to improve as your stats do. Also added a tier bonus to them as this was only previously done to the higher end spells.

Their multipliers are still lower than higher end spells so it doesn’t make those spells useful, but the continued improvement is a better system overall.

The spells modified so far are:

Mage  : Magic Missile, Chill Touch, Burning Hands, Rune of Ix, Banshee
        wail, Shocking Grasp, Color Spray, Prismatic Spray, Fireball.
Cleric: Cause Light, Soulburn, Holy Rain, Cause Serious, Minor Swarm,
        White Flame.
Psi   : Ballistic Attack, Mind Thrust, Psychic Drain, Agitation, Inflict
        Pain, Telekinesis, Soften, Mind Freeze, Control Flames.

Not done with this, these are just the spells modified so far.


Other Spell Changes / Game Updates this reboot:

  • In addition to above, there is a game-wide max on *all* damage that was never tweaked for instinct. T9 max stat casting immolate was hitting this damage cap with instinct, essentially making it so that instinct had no use after 50-60 points. This is not resolved. Would have applied to other spells too but is a single global fix.
  • Eruption and Heavenly Balance now both have a tier based bonus. It is lower than bonus that mage/cleric/psi got to their spells but will still be a noticeable difference at higher tiers.
  • Mana cost of zombify has been reduced from 50 to 20.
  • Mobs should no longer repop into the ‘witch’ subclass.
  • Wither is now a ‘nofail’ spell that has a chance to also reduce strength when cast for primary class mage only. At higher stats the effect is higher, based on the new approach to saves (help newsaves). The damage itself has also been increased and has a tier bonus.
  • Haste and Lightspeed now show separately in ‘dtrack hits’. Mostly for ome tracking I’m doing of my own but figured it might be useful.
MUD News

Post navigation

Previous post
Next post

Related Posts

Campaign change, Newbie channel update, other changes.

March 26, 2010

Additional changes made to Aardwolf MUD in the 26th March 2010 reboot: When using ‘campaign check’ to see which targets you have left to kill, if no instances of that mob exist in the game it will show in red with. ‘Dead’ at the end of the area/room name. This…

Read More

More Warrior Changes, Other Improvements

November 9, 2014November 9, 2014

Warrior Skill Changes / Upgrades: Increased the trains from Battle Training a little, both at SH and during regular levels (bigger increase at SH). The ‘Precision‘ skill now has instinct. Increasing instinct will increase the percentage of your attacks that cannot be dodged. Diminishing returns as with all other instinct…

Read More

Interview for the MUDdy Hobo

February 24, 2009

I recently did a Question and Answers session with Wes Platt (AKA Brody) for the MUDdy Hobo blog. For those of you that listened to Rezit’s radio interview, there is still some new stuff in here, but not quite as much: Lasher / Aardwolf Interview at MUDdy Hobo

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
  • Subclass changes, Paradise Lost Goal, others.September 9, 2023
  • New areas, other changes July 15th 2023.July 15, 2023
  • Classchange rewrite and instinct / mastery rebuildsJuly 15, 2023
©2025 Aardwolf MUD Blog | WordPress Theme by SuperbThemes