Crynn’s Church, Superhero Campaigns, Other Changes. Lasher, December 23, 2010 New Superhero Area – Crynn’s Church: Not too long ago, Crynn, a priest of Ayla, lost his faith after being cursed and left to die within Inferno. He was granted a second chance, a chance to redeem himself and start a new era, a better era of a better deity. He would not be granted the power of a God, but he became one himself. “I found a strange parchment within one of the continents standing upon a small altar with candles burning upon it. As I read this strange language, I felt the world shift, and heard the gods scream in agony. It was a pleasurable experience, so I continued to read….” – Extracted from Crynn’s Diary during the Year of the Snake. Crynn was granted the power of a god, so he no longer needed one to use his spells in the name of others. Demons from the underworld found this piece of information and tried to get Crynn to sell his soul to them, but the tides turned as Crynn used his new devastating powers to enslave them. Not long after this, rangers from Ranger Heaven started wailing at their brothers being taken prisoner as well, and sent for the rangers still walking with us to go investigate. No feedback has been given yet, which means they must not have made it past the church doors that Crynn had brought up, the church where all these demons are bound to the mortal world to work as slaves for the mad priest. Level Range : 195 to 201 Goal Difficulty : Medium Goal Recommended at : Level 200 Goal Min Level : Level 195 Goal Max Level : Level 201 Game Changes this reboot: Several changes were included in this reboot: Graffiti that is over a year old can no longer be removed. If it’s been around for that long it is considered part of our history and should be preserved. This does not apply in clanhalls using the ‘clanpays’ option and imms can still manually remove graffiti if you feel there is a special exception. Superhero campaigns are now every 4 hours rather than 23 hours. This is not going to change again … if you’re stuck at t9 and want faster campaigns, use redo. You will now receive a notification on tick when your timer has expired and you can do another campaign. It used to be impossible to follow someone who wasn’t the group leader so the prompt variables for leader hp always made sense. With it now being possible to follow someone in the group other than the leader, there are two new prompt options: %o : HP of person you are following. %O : HP percent of person you are following. These only work if you are in the same group, otherwise you could just follow anyone to get their stats. This should also fix the bug with %l/%L not working after following someone other than the leader. Using ‘group promote’ does the same thing as leader, and using ‘group reject’ does the same thing as ‘group kick’. Skill gain messages will now show the percentage in the skill. This isnt implemented yet, but if you start to see refences to ‘rebuild trains’ appear, this is explained at the bottom of ‘help instinct’. Bug fixes: And the usual batch of fixes: Suicides will now go to info pk rather than info deaths. Fixed (again) an issue with using socials targeting another person on channels – GMCP was getting the names confused. GMCP.maxstats will now be sent when gaining a bonus stat on level or powerup increases. Enrage will now increase a little more regularly. The wear/hold/shield change made last reboot was not working correctly with the portal wish. Now fixed. Color codes in the group name will no longer throw the heading of ‘group’ out of line. Visibility should no longer affect gamestat, with invis imms being the only exception. ‘List inv’ and ‘list ‘ will now show the correct item number to buy the item rather than always starting at 1. Summon life / summon death messages should no longer appear with repop tags. Potential ‘cost’ works in addition to ‘potential costs’, and the option is now shown with the syntax. MUD News
Hardcore PK Mode June 12, 2015 Hardcore PK Mode: There is a new feature in the game called (HARDCORE) which is a survival type game for mid-high tiers. This is part experimental and part something fun to put in the game to see where it leads. At tier 5 or higher you can toggle hardcore one… Read More
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More
Aardwolf MUD changes – November 22nd 2009. November 22, 2009 PKOff command: There is a new command called ‘pkoff’. You can use this to turn on and off your own ability to PK other players. It does NOT stop other players from attacking you. It does NOT remove you from the PK system. The only two scenarios that ignore this… Read More