New wishes: spellup3 and scholar. Other changes/fixes.
Several other changes went live in today’s reboot, including new wishes:
- There is a new ‘spellup3‘ wish that has two main affects:
- Halves the lag on “spellup” skills, when not used in combat.
- This applies to both success and failure.
- Halves again the lag on failed casts of spells.
You have to have the spellup2 wish before you can buy spellup3.
- There is a new ‘scholar‘ wish that allows you to practice skills to 85% instead of 75%.
- There is a ‘potential costs’ option that will show you cost and accumulative cost from 0 through 450. Not adding ‘pot costs
‘ because the time is better spent elsewhere. - Have changed the way ‘wear’ (and hold) work when trying to wear or hold a portal/shield. No change to ‘wear all’, but if you specify the exact item using ‘wear portal’ and ‘wear shield’ then a dual wielded weapon @Rwill@w be removed and replaced. Note this applies with portals only if you don’t already have the portal wish.
- The ‘Zombify’ spell will now give a different message when it fails because the mob is immune to shadow damage type.
- The duration of the ‘fireproof’ flag cast on objects is now fixed rather than random.
- There is a new ‘repop’ tag option - now GMCP, just plain old text tags. It has no closing tag, just a 1 line {repop} prefix. It can also be toggled using telnet option 21 (help telopts) for anyone still using that.
- New who option ‘who consented’ will show people that have given you permission to loot their corpse. Mostly useful for helpers/advisors and people doing CRs.
Bug Fixes in this update:
- Group accept will now work regardless of visibility. You’ll still see “someone” in the message, but will be part of the group.
- The 25 character limit on group names no longer includes color codes.
- GMCP will now send ‘worth’ after selling an item back to the store.
- Recon will no longer fail when it is at 100%.
- Frenzy and Berserk will now update GMCP Stats. Replacing a weapon with only hr/dr will also do the same.
- The ‘Cobra Bane’ skill was doing energy damage type instead of poison. Now fixed.