September 9th – Aardwolf MUD Update – superhero and casting changes. Lasher, September 11, 2008 Important MUD changes this reboot – September 8th 2008: Just a small update as this reboot was not scheduled – it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login. The very first time a character superheroes, it will be free of charge. They will see a banner reminding them of the importance of questing on their next remort. When casting spells that have a primary class set, the stats that determine multi-cast chances have changed. The affect of luck has not changed and the chance of bonus casts for using a primary spell vs non-primary have not changed. If a spell has no primary stat set, int is the default. Skills are not affected by this – skills already use whatever stat makes the most sense for them. Too much overlap with Divinator and the other cleric/paladin subclasses. Changed the subclass name to ‘Inquisitor’. Feel free to read up on the term and suggest some nice evil skills/spells. Divinator had unique spells or skills, so this should not matter in terms of abilities. Increased the base damage on the ranger rainbow spell a little. New Immortals Citron, JustMe and Lumina are now immortals. Congratulations to them – we are sure they will be great additions to the Aardwolf admin team! Announce Board
More goals, runto and runprefix commands – Aug 2nd. August 2, 2008 Two new commands related to speedwalks were added to the MUD this morning: Runto Command: The runto command provides basic speedwalk capability using the directions listed in the ‘speedwalks’ command. When standing at the Aylor recall, typing ‘runto [area keyword]’ will execute the speedwalk to that area. From anywhere in… Read More
Aardwolf – new skills and code changes, Dec 30th 2008 December 30, 2008 Important MUD changes this reboot – December 30th 2008: In addition to the changes listed below, an important player file update was made this reboot. Objects, rooms and skills are now stored in compressed format. This has been heavily reviewed on the test port but please let us know of… Read More
Quest / Goal system upgrade, more new areas and goals. July 27, 2008 We had a full reboot this evening. The main reason for the reboot was some extensive upgrading done to the goal system. The new ‘tasklog’ system gets the goal interface overall close to where it needs to be. Time to move on and start subclasses again. In the meantime, the… Read More