September 9th - Aardwolf MUD Update - superhero and casting changes.
Important MUD changes this reboot - September 8th 2008:
Just a small update as this reboot was not scheduled - it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login.
- The very first time a character superheroes, it will be free of charge. They will see a banner reminding them of the importance of questing on their next remort.
- When casting spells that have a primary class set, the stats that determine multi-cast chances have changed. The affect of luck has not changed and the chance of bonus casts for using a primary spell vs non-primary have not changed. If a spell has no primary stat set, int is the default. Skills are not affected by this - skills already use whatever stat makes the most sense for them.
- Too much overlap with Divinator and the other cleric/paladin subclasses. Changed the subclass name to ‘Inquisitor’. Feel free to read up on the term and suggest some nice evil skills/spells. Divinator had unique spells or skills, so this should not matter in terms of abilities.
- Increased the base damage on the ranger rainbow spell a little.
New Immortals
Citron, JustMe and Lumina are now immortals. Congratulations to them - we are sure they will be great additions to the Aardwolf admin team!
I prayed, expecting some silly verbage and lo and behold Citron answered a prayer for help. It’s good to know prayers get answered. Nice… I kept waiting for the god to throw me in a strange area for praying and not making a valid prayer or offering in return for the god/goddess coming to help. After all, gods/goddesses in almost all worlds suffer from jealousy, rage, anger and commonly react in strong-arm ways for those that enact in trivial / silly presentations.
Sometimes it takes a special kind of individual to play such roles. Sometimes it just takes an imagination and a little effort. Sometimes it comes natural and sometimes it comes unnaturally.