September 9th - Aardwolf MUD Update - superhero and casting changes.
Important MUD changes this reboot - September 8th 2008:
Just a small update as this reboot was not scheduled - it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login.
- The very first time a character superheroes, it will be free of charge. They will see a banner reminding them of the importance of questing on their next remort.
- When casting spells that have a primary class set, the stats that determine multi-cast chances have changed. The affect of luck has not changed and the chance of bonus casts for using a primary spell vs non-primary have not changed. If a spell has no primary stat set, int is the default. Skills are not affected by this - skills already use whatever stat makes the most sense for them.
- Too much overlap with Divinator and the other cleric/paladin subclasses. Changed the subclass name to ‘Inquisitor’. Feel free to read up on the term and suggest some nice evil skills/spells. Divinator had unique spells or skills, so this should not matter in terms of abilities.
- Increased the base damage on the ranger rainbow spell a little.
New Immortals
Citron, JustMe and Lumina are now immortals. Congratulations to them - we are sure they will be great additions to the Aardwolf admin team!