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September 9th - Aardwolf MUD Update - superhero and casting changes.

September 11, 2008 Author: Lasher Category: Announce Board

Important MUD changes this reboot - September 8th 2008:

Just a small update as this reboot was not scheduled - it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login.

  • The very first time a character superheroes, it will be free of charge. They will see a banner reminding them of the importance of questing on their next remort.
  • When casting spells that have a primary class set, the stats that determine multi-cast chances have changed. The affect of luck has not changed and the chance of bonus casts for using a primary spell vs non-primary have not changed. If a spell has no primary stat set, int is the default. Skills are not affected by this - skills already use whatever stat makes the most sense for them.
  • Too much overlap with Divinator and the other cleric/paladin subclasses. Changed the subclass name to ‘Inquisitor’. Feel free to read up on the term and suggest some nice evil skills/spells. Divinator had unique spells or skills, so this should not matter in terms of abilities.
  • Increased the base damage on the ranger rainbow spell a little.

New Immortals

Citron, JustMe and Lumina are now immortals. Congratulations to them - we are sure they will be great additions to the Aardwolf admin team!

← Aardwolf MUD - New Goals, priest subclass skill - 5th Sept 2008
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