Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Subclass skill changes, Other updates.

Lasher, September 25, 2016

In addition to the stats saving across each remort, a number of other changes were added to the game today:

  • When you superhero loud, you will now be given 200 additional trains.
  • Channel history size for global channels such as gossip, auction, etc is now 200 lines, was previously 100.
  • There is now an ‘invsort weight’ option that will show inventory sorted in descending order of weight. Works on a container, for example, ‘invsort weight bag’. Also works with ‘vault sort’ and ‘keyring sort’.
  • When viewing inventory, keyring will now always show even if it has no items on it. Always showing it is best way to inform / remind people that the feature exists at all.
  • The change mentioned to Hammerswing last reboot is now in – no change at all to Hammerswing when solo. When using Hammerswing in a group, you will only hit targets you are directly in combat with, which means that either you are targeting them or they are targeting you.
  • Elemental Ward has changed a little – you have to specify one elemental damage type (air, earth, fire or water) when you cast it, but the protection for that one type has doubled. There is no output to the room when you cast this – others will not know what type of ward you have used.
  • Elemental Ward and the Elemental Focus focus spells can now be cast at the same time and no longer have a recovery time. They can also both be cast during combat.

I’m going to improve the syntax on these so elemental ward remembers the last type you gave is so it will work better from ‘spellup’ then do the same with the focus spells. Don’t want this to hold up the reboot though so it will be in next reboot.

  • The ‘Precision’ skill no longer has a cooldown. The effect of precision is already stat based so having a cooldown also based on stats makes less sense now than it must have whenever I wrote the skill.
  • When you are in character creation mode after tiering, you will no longer be asked your MUD experience level.
  • There was an older bug where you could wear an item with a skill bonus before you have the skill then remove it after you gained the skill and would end up with a negative bonus. Good example was the Rudolph Nose (+6 to toxic cloud) worn before level 175 then removed after level 175. Should be fixed now.
  • Fixed a bug with quest appraise showing incorrect stats for bag at level 201 as a tier.
  • Fixed a bug with new tierpins not showing in owned.
MUD News

Post navigation

Previous post
Next post

Related Posts

Disenchant / Radiance Woods / Other Updates

December 19, 2015

Disenchant Feature: Items that have solidify, illuminate or resonate cast on them after this reboot will have the stats the came from each enchant stored on the item. Using this data, there is a new ‘disenchant’ feature that allows you to remove a specific enchant on an item to try…

Read More

Blood Opal of Rauko’ra, Sanguine Tavern, Other changes.

January 24, 2013

New Area Conversion – Blood Opal of Rauko’ra: A small team of adventurers has followed a trail of clues seeking a treasure of antiquity – the Blood Opal of Banderios. It is said that the opal was stolen many eons ago by the vampire king, Rauko’ra the Thirsty and is…

Read More

Saves equipment upgrade.

October 12, 2015

Equipment upgrade for “Saves” Stat: TL,DR: If you have equipment with saves, use ‘savesupgrade [item]’ to replace the saves with random stats or resists. See below for a way to try again if you don’t like the stats. Focusing on fully removing saves from the game. Saves have now been…

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Bypass changes and Bypass WishJuly 27, 2025
  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
  • Subclass changes, Paradise Lost Goal, others.September 9, 2023
  • New areas, other changes July 15th 2023.July 15, 2023
©2025 Aardwolf MUD Blog | WordPress Theme by SuperbThemes