Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

T9 redo cost change, timeshifting upgrade, other changes.

Lasher, November 3, 2013

Game updates in this reboot:

  • The ‘eqsearch’ command will no longer hide an item if you cannot see it. It will now display with (Invis) next to the name.
  • The ‘Arcane Source’ item will now always add damroll when solidifying, there is no way to use this item to add hitroll.
  • Superhero silent while on a t9 redo will no longer cost qp, just gold. Superhero loud will cost 200qp, keeping the difference between the two the same. If you have a free SH from daily blessing it will not be used up when you go silent on a redo.
  • A Barbarian needed the Ironfirst affect to get an unarmed equivalent to third attack dual. This is no longer the case once they reach level 157, or lower adjusted for tier. Ironfist still improves the damage, but is not necessary to get the attack.
  • Using ‘lbid filter special’ will now show only the special ‘always loot’ items such as aarchaeology pieces and poker cards. It also works with ‘inv filter’.
  • Using ‘spellup’ in the war prep room will now be lag free as if you had the daily blessing spellup. The preparation time itself has been halved.
  • Using deposit and withdraw will now show the gold on hand.
  • Increased the duration on quickstab a little and lowered the recovery. Not a huge change but enough to allow it to be 100% up at max stats and to lower the downtime at low stats by a pretty good amount. No I’m not going to do the same for Gaias or Test of Faith.
  • Using ‘group’ to list members will now show who is in the room with you and who isn’t. Note this is based on the person typing the command, not the leader.

Bug Fixes in this reboot:

  • Redryn explained a flaw in the mechanics of timeshifting (bugs note 13944) which isn’t *completely* resolved but has been modified in a way that will make it more effective.
  • When using staves or scrolls you will no longer attack hidden unkillable mobs in the room. This mostly affects Qong but there’s a few other places too.
  • Removed a stray line feed from GMCP messages for whisper.
  • Bypass should try a little harder before giving up. If you have the skill at 100% and enough stats to cover all the areas in your list then you should see targets from bypassed areas less often now.
  • Having alignment lock up (clanskill) will now prevent Vampiric Touch from moving your align.
  • No longer possible to spam people by setting the clantax rate to what it already was. You do still have the option to quickly lose your leader position by spamming people with a real tax rate change of course.
  • Bonus qp from completing the first CP of the day were not being counted towards earned qp and should be. Now fixed.
  • Pretitles are not meant to show in clan login messages and similar. Now resolved.
MUD News

Post navigation

Previous post
Next post

Related Posts

Global Quest Rewrite for Multiple Tracks

July 25, 2015July 25, 2015

Global Quest Rewrite: There are now multiple gquest cycles – the existing set of gquests that anyone can join, a cycle only for people who have won 10 gquests or less and a cycle for tier 0 only. It is quite possible (and likely) for gquests to overlap and, at…

Read More

New Masteries feature, and, Rebellion of the Nix area.

December 10, 2010

Area Replacement and Goal – Rebellion of the Nix: The Nixie, spirits of the water, forever jealous of land-dwellers, have for generations summoned men, women and children to their deaths by drowning. Now, random attacks on ships and beachcombers are not enough. A rebellious group of Nix have declared war…

Read More

New Abilities in Inquisitor, Archer and Necromancer classes.

February 15, 2010February 15, 2010

Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be…

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
  • Subclass changes, Paradise Lost Goal, others.September 9, 2023
  • New areas, other changes July 15th 2023.July 15, 2023
  • Classchange rewrite and instinct / mastery rebuildsJuly 15, 2023
©2025 Aardwolf MUD Blog | WordPress Theme by SuperbThemes