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Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

New Quests / Game Updates – December 6th 2008.

Lasher, December 6, 2008

It’s been a while since our last reboot due to some “offline” issues consuming available time. Things are moving again now and 7 new goals came live today. There will also a few code changes, skip to the end of the post if you’re only interested in those:

The Old Cathedral:

The senior priest of the old cathedral, Aaron, is old and weak. He doesn’t
get around as well as he would wish. There are beings who would like to
takeover the cathedral for their own warped purposes. Although the reward
for a good deed done well may be a well done good deed…Aaron might be
able to reward the faithful who helps him.

Qong:

Qong! Is it country or creature? Or the sound of a gong? Perhaps you
have heard it in legend and song? If you find yourself lost on a sparkling
sea, and a gigantic shadow falls upon thee, well then look up and see.
Climb into the citadel, floating over the waves, and unravel the ruler from
rabble and slaves. Solve the riddle of Qong and welcome the day when all of
its wealth is a short wok away.

Who is the true big cheese in Qong? Is it Qong? Is it Jack? Take a spin
with a salesman through Qong, find the big cheese, and then return to him
again with a savory morsel of a similar substance to achieve your goal.

Lake Sen’narre:

The tritons of Sen’narre Lake are an old race. They understand the waters
like no one else. There is much to learn from them, and the elder is happy
to talk to visitors. In your quest for knowledge, you can put his teachings
to use as you explore the rest of the lake and surrounding land. But do not
neglect the other water-dwellers, for the simplest of creatures may
sometimes reveal ancient secrets, even without the aid of speech.

ShadowLands:

Beyond the vast wastelands that are the Shadowlands, the clans of Rokugan
gather in their camps, planning their next move against the evil army of
Fu-Leng.

Ye Ronins, warriors without daimyo, return to your home, and find a place
once again amongst your people.

Council of the Wyrm (1):

Ages ago, in a lost era, Aldanon, the death dragon and his minions ruled the
world through terror and fear while Abazel, the Great Demon unleashed his
creations upon the world. The creatures of good rose against the forces
of evil and sealed them in the Council of Wyrm. There to remain contained
until heroes could destroy them. All the heroes to date have failed. Do you
think you’re ready to become a hero?

Council of the Wyrm (2):

A good dragon is rumored to have been trapped within the Council of Wyrm.
After coming to Wyrm to help destroy the evil, and bring peace to the land,
the dragon was trapped. Help the dragon escape the evil of Wyrm if you choose.

But be warned, it won’t be quick or easy.

The Den of Thieves:

On one of your adventures into the town of Dortmund you hear some
nice gossip going around. They say the tunnel under the mountain is
finally finished and open for business. Not one to miss out, you
decide to go check it out for yourself. Upon arrival you see quite
a few toll workers, yet all signs read that the toll is optional.
You decide not to spare any change until you see what was built and
on that note you step inside. Within the cold walls are various
travelers and surprisingly, a large amount of thieves. Too many
for your taste as you can feel your gold grow lighter. You decide to
find out who runs this tunnel system and head for the office. When
you arrive you come face to face with the notorious thief, Jumpsteady.
Now realizing you stumbled on nothing less than the thief stronghold
you flee as fast as you can from this place

Do you dare to travel the tunnels the thieves claim. Face the
legend that is Jumpsteady and see how it all began. Watch the events
that unfolded years before the Killing Fields incident. The invasion,
the battle, the loss. Learn the true origins here, and the coming
of the Lotus Saga, if you dare…

Help Wanted

The Den Of Thieves, or as Aylor likes to call it, the Marsh and
Dragon Road Tunnel System is hosting a parade for the great Ivar. The
man who is organizing this event is shrouded in great mystery. He seeks
your help in making sure the thieves don’t spoil his grand celebration.


Other MUD changes this reboot – December 6th 2008:

  • Using ‘tell -h’ will no longer reset your ‘replay’ counter. This was causing problems because if you did ‘tell -h 2’ with 5 tells outstanding, the other three might never be seen.
  • Have extended the amount of time that notes survive on most boards. Personal is now 28 days (was 14). Ideas/feedback went from 30 to 60. Some of the less ‘serious’ boards went from 10 days to 30 days.
  • You can no longer get a defender flag if you are in the clan that is being raided.
  • You cannot take or use items owned by others when they are online, but you can if they are not in the game (to give friends a chance to rescue equipment etc). There was a bug in that if you made yourself unable to see the person online, the code acted as if they were offline allowing you to take/use the item. Now fixed.

Classchange command:
There is a new option to classchange. Adding ‘noskills’ anywhere in the command will do the following:

  • Skills that you have in both classes will NOT be reset.
  • You receive no practices.

This basically results in loss of practices put into skills in your current class that you will not have in your new class, but does remove the need to repractice everything in the new class. After chatting with a few people it seems this option / idea is more popular than I thought.

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