Instinct rebuild, note reset, other changes. Lasher, August 24, 2012 Instinct Rebuild Option: There is now a mechanism in place to rebuild instinct in either a single skill or all at once. The cost is 2% of the trains / gold put into the skill but there is a max charge of 5000 trains / 50m gold when using the ‘all’ option. The gold and trains that are returned are considered ‘deposited’ for instinct and not available for anything else. New instinct options that go with this change are: instinct totals : Shows a list of skills and totals spent. instinct check : Shows overall total trains / gold spent and rebuild costs for all skills. instinct check [skill] : Shows total trains / gold spent for a single skill. instinct rebuild all : Redo instinct in all skills at once. instinct rebuild [skill] : Redo instinct in a single skill. Note that the last 2 options also require the ‘confirm’ option to be used. Example of Instinct check for a single skill or spell Example of Instinct check for all skills and spells. Other changes in this reboot: Using ‘note reset’ with no argument will reset to the last note you read. At that point the “last note you read” is the one before it so using ‘note reset’ repeatedly will move your note pointer back one note each time. The note reset pointer is unique to each forum. You will now receive a message if you are online when someone adds or removes you from their ignore list. There is a new wear location called ‘readied’ that will be used as a convenience location with ranged combat. Stats on items in this wear location are not allowed and they cannot be enchanted. If you find other ways to get stats on the items, the wear code will not apply the stats anyway. Nothing you can actually do with this yet, but when you do see it you’ll know what it is. Capitalized the ‘is using’ line when you look at a mob. The ‘charges into the room in a frenzy!’ message from the ‘charge’ skill will now show through ‘groupspam’. Removed the invalid ‘not enough movement points’ error on Quickstab. As the skill does not cost any moves this should not have been there. ‘Buy tickets’ will now be considered the same as ‘buy ticket’ in the lottery room. This means the technically incorrect ‘buy tickets’ when you only want one does work. I am not coding a special case just to fix that minor issue. MUD News
Keepall now free, Potential features added, new goals. November 27, 2010 Keepall wish removed: The ‘keepall’ wish has been removed. Everyone can now save equipment regardless of level. If you had the keepall wish, it has been removed from your character and the keepall wish base cost of 7,000 qp plus your current adjustment cost (minus 350 for keepall itself) has… Read More
New wishes: spellup3 and scholar. Other changes/fixes. December 10, 2010 Several other changes went live in today’s reboot, including new wishes: There is a new ‘spellup3‘ wish that has two main affects: Halves the lag on “spellup” skills, when not used in combat. This applies to both success and failure. Halves again the lag on failed casts of spells. You… Read More
T9 redo cost change, timeshifting upgrade, other changes. November 3, 2013 Game updates in this reboot: The ‘eqsearch’ command will no longer hide an item if you cannot see it. It will now display with (Invis) next to the name. The ‘Arcane Source’ item will now always add damroll when solidifying, there is no way to use this item to add… Read More