Rebalancing of mid-level ranges – weapon dice and mob hp Lasher, May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands added during the last update, we hope these changes make the game a little more enjoyable for newer players and the faster leveling speed benefits everyone. Mob Hit Points: The amount of HP that mobs have has been lowered for most levels above level 60 You can see the old vs new chart at: Very high level mobs haven’t changed much, but most of the other mobs on the way up have. Weapon Average Damage: The amount of damage allowed on game load weapons has been increased at most level ranges. If you use game-load weapons you might want to consider acquiring new versions. The old vs new chart can be seen at: As you can see, this flattens out the curve and allows for a decent increase while still leaving a large gap between game load and aard weapons. MUD News
Stormhaven, Glimmerdim and Dhal’Gora Outlands Areas. August 11, 2011 Three new areas were added this reboot. Each of them also includes a new goal: Ruins of Stormhaven: Stormhaven was once a prosperous town. Ruled entirely by the mage’s guild, there was no control of them. To have a child who was a mage was considered the greatest blessing one… Read More
Equipment ‘compare’ command and scoring system. April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats… Read More
Hammerswing, new goals, metarank, faster spellups. September 17, 2014 Blacksmith Skill – Hammerswing: There is a new Blacksmith ability called Hammerswing that will attack like an area attack then automatically hit each target the Blacksmith is fighting each round of combat. The hits are considered a skill rather than melee hits so most dodges do not apply. Damage on… Read More