Rebalancing of mid-level ranges – weapon dice and mob hp Lasher, May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands added during the last update, we hope these changes make the game a little more enjoyable for newer players and the faster leveling speed benefits everyone. Mob Hit Points: The amount of HP that mobs have has been lowered for most levels above level 60 You can see the old vs new chart at: Very high level mobs haven’t changed much, but most of the other mobs on the way up have. Weapon Average Damage: The amount of damage allowed on game load weapons has been increased at most level ranges. If you use game-load weapons you might want to consider acquiring new versions. The old vs new chart can be seen at: As you can see, this flattens out the curve and allows for a decent increase while still leaving a large gap between game load and aard weapons. MUD News
Mud client summary – new ‘clients’ command. April 13, 2010 A new command was added to Aardwolf MUD today that shows a summary of connections sorted by MUD client. Client is determined using the telnet ‘ttype’ option. Here’s a screenshot of the summary at time of writing: Most of the clients in the ‘unidentified’ category are returning NULL. From asking… Read More
Free instinct/mastery rebuilds, Psi Upgrades, Other July 20, 2013February 17, 2014 Were Wood – New Goal: Once these woods were a magical paradise, full of creatures and filled with the songs of birds and other animals. But one day a werewolf appeared in the woods and the creatures started disappearing. Were creatures took over the woods, and all that remain are… Read More
Subclass changes, Paradise Lost Goal, others. September 9, 2023September 9, 2023 Another reboot with lots of updates, most of these are related to subclass changes and, in most cases, these are buffs: Subclass Changes: The effectiveness of Enhanced Damage on melee attacks has been increased fairly significantly for warriors and a smaller amount for thieves, rangers and paladins. The increase is… Read More